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May 15th, 2008, 09:17 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
I looked at that but it seemed that the troops ran BACK to the commander...But I didn't notice that I could script hold,hold,hold,hold,attack when guarding a commander.
So I would have to use a low priotity (indie) Commander and put him in the front with the 'guards'...right?
So what if an arrow gets lucky and kills the commander, what does the guard do then?
And what do the 2/12 or 1/7 mean when referring to movement speed?
Thanks a Million, this really helps me as I am not real magic inclined and will need all the help I can get if I decide to play MP!!
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May 15th, 2008, 09:23 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Newbish question
Yes, my suggestion is to take an ordinary commander (an independent foot commander would do - recommend one with a shield and armor (but whatever), and enough leadership for the blocking troops, and place him at the center point of your blocking squad, with the hold hold hold hold hold attack script on him (leaders have more flexibility with scripts than troop groups do), and put the guards on guard commander. If the leader dies, the troops will attack closest, which is fine.
In the move/APs statistic, the first number is the number of good-terrain provinces the unit can travel through per month on the strategic map. The second number is the number of action points for purposes of moving and attacking during combat, and is generally calculated as a base number (generally 10-14 for most humanoid soldiers) minus their encumbrance (generally from armor).
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May 15th, 2008, 11:05 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
It just struck me that if I want to play MP then what age do most MP games play.
It would do me no good for instance to play and become somewhat proficant at one race and find out that no one plays that particular age.
I understand that every age is played, but I am looking to find out if a certain age is played the most.
Thanks!!
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May 16th, 2008, 06:05 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Newbish question
just a quick question : is army of gold / lead stacks ?
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May 16th, 2008, 06:39 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Newbish question
Manual lists both as Ironskin, so the prot part doesn't stack. The units will get both +4 MR and 50% fire resistance.
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May 16th, 2008, 07:09 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Newbish question
Late age is played a bit less than the two other ages, but it's not like you'll have trouble finding games of any age. Newbie games of all kinds are starting up on a fairly regular basis. (And no-one will stop you from joining a non-newbie game either if you feel up to it. )
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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May 17th, 2008, 03:39 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
I have a couple of questions about attacking armies.
I have watched my battles but am not really sure if I saw things clearly.
1. Does Attack (and then say archers, closest, ect) mean that there is no 2 turn wait like Hold and Attack.
2. does Fire and Flee mean the archers are useless for the rest of the battle?
3. If I put my Cavalry behind a another unit anf the other unit is on Hold and attack but the CAV is NOT on hold but rather just Attack rear units, will going thru the troops in front of them cause loss of cohesion or any damaging effects to either group?
Starting to get this part down...(Magic is going to be a struggle)but one thing at a time.
Thanks for helping!!
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May 17th, 2008, 04:34 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Newbish question
1 yes, troops attack immediately
2 never tested it, but remenber your troops will be scatered among all neighbouring friendly provinces after the battle, if the battle lasts long enougth for them to leave the battlefield.
3 I highly recommend not to put a rapid troop behind a slow one : the rapid group will split in two, and pass along the flanks of the rapid group if there is any place.
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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May 17th, 2008, 07:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Newbish question
Fire and flee is fun with sacred archers with death blessing. Amusing raiding...
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May 18th, 2008, 05:39 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
in a Game played as EA VAN I see where for every 4 (or 5) Temples my Dominion Max can go up one.
But I don't seem to be able to build the temple Building itself.
By taking a enemy fortress or a province do I get a 'Temple' or are temples destroyed with conquest?
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