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September 4th, 2008, 11:23 PM
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General
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Join Date: Oct 2006
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Multi-Tier PD.
HoneyBadger has created a thread in the main dominions forum containing his wishlist/modding suggestion:
Wishlist: Multi-Tier PD
The original content of this post can be found at the above link. HoneyBadger felt that the content was relevant to this thread and the Mod forum, but to allow extensive discussion of the suggestion, he requested that I edit this post.
Have a nice day.
- Ballbarian
Last edited by lch; September 6th, 2008 at 09:42 AM..
Reason: edited thread link
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September 8th, 2008, 11:44 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Modding shortlist
I've searched the short list and this thread and haven't seen this suggestion. (No guarantee there, one would have to have much more patience than I possess to claim 100% accuracy.)
How about a spell that is the reverse of banishment or smite demons that demons and undead could use on sacred/holy non-demons?
Also, while going though the short list I saw the magic item section the following:
"#prec [bonus] Item grants commander specified bonus to precision"
I make weapons with enhanced precision using the "#precision <>" command. Won't this work on items also?
Last edited by Edratman; September 8th, 2008 at 11:47 AM..
Reason: typo - (malicious keyboard)
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September 9th, 2008, 02:16 AM
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National Security Advisor
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Re: Modding shortlist
Quote:
Originally Posted by Edratman
"#prec [bonus] Item grants commander specified bonus to precision"
I make weapons with enhanced precision using the "#precision <>" command. Won't this work on items also?
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Longbow of Accuracy item doesn't affect precision, but the weapon it gives to the unit (also named Longbow of Accuracy) has very high precision stat. When the commander uses the bow, he's very accurate. If the commander casts a spell, he uses his normal accuracy.
Eye of Aiming affects the unit's precision directly, and affects spells as well as fired missiles.
Spell modding is rather complicated. Unit abilities are all given as independent command tags, but spell effects and specialities are given as bitmask values that can be used to enable a number of options from a greater pool. It might be possible to mod a spell that only affects sacreds; if it isn't, it's unlikely it will become available.
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September 9th, 2008, 06:24 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Modding shortlist
[quote=Endoperez;637339
Eye of Aiming affects the unit's precision directly, and affects spells as well as fired missiles.
QUOTE]
I understand the difference. I thought about that difference on my drive home last night and surmised that might be the case.
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September 12th, 2008, 04:10 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Modding shortlist
Quote:
Originally Posted by Endoperez
It might be possible to mod a spell that only affects sacreds; if it isn't, it's unlikely it will become available.
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What like Bless? I presume you can just take the 'friendly targets only' bit off bless and add 'enemy targets only' and you'd have your spell.
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September 15th, 2008, 06:18 AM
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BANNED USER
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Re: Modding shortlist
#Prophetshape {monster name/ID}
Used to provide a second shape if the monster is prophetised. This is already in the game for units like the Abysian Warlord, Ctisian Lizard King etc.
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September 15th, 2008, 08:41 AM
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National Security Advisor
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Re: Modding shortlist
Added to shortlist as #prophet [monster nbr] | "monster name"
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September 16th, 2008, 11:08 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Modding shortlist
Would it be possible to have "go AI" possess a turn limit option?
I think this would be useful in testing mods, choosing to run 5 or 10 turns on automatic pilot, so to speak, and assessing the graphs.
Right now all I get is "GAME OVER". I can't even figure out who won.
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September 20th, 2008, 11:36 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Modding shortlist
I can't find an extremely important 'wish' for mods on the wishlist:
MORE NAMETYPES
We used to have a few we could use. We now have only 2 nametypes which are free, 127 and 128. Naturally a lot of mods use these. And if we can get more nametypes, can we get a LOT (like hundreds more) so we don't run out. They were supposed to have been extended before but it didn't work out.
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September 20th, 2008, 02:32 PM
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General
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Join Date: Oct 2006
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Re: Modding shortlist
I'll second Edratman's suggestion-I had the same thought myself, last night-(I'd suggest the name 'Blasphemy' to replace the 'Banishment' spell, and 'Fall From Grace' to replace 'Smite'), and also Sombre's nametypes. Both of them are excellent, intuitive suggestions that ought to be included.
__________________
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