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  #1  
Old June 22nd, 2009, 09:56 AM
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Aethyr Aethyr is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

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Originally Posted by llamabeast View Post
Just the Crusaders mod from the first post of this thread.

Thanks Amonchakad, pretender sent!

I didn't get a confirmation e-mail from the server when it received my pretender. Do people know whether this is a general bug?
I've not sent in my pretender yet, but I've neve failed to get a confirmation.
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  #2  
Old June 22nd, 2009, 10:36 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Ok--I've downloaded the Crusaders mod form the first post, but I do not see it as an option in the "mod preferences" in the dom3 menu. I do however see all of the individual mods in the first post (which I had downloaded previously). As long as I turn all of these on I'm good to go, right?
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Old June 22nd, 2009, 10:46 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Oops... Sorry, i have uploaded wrong pretender, can i have it deleted?
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  #4  
Old June 22nd, 2009, 10:47 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.
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  #5  
Old June 22nd, 2009, 09:51 PM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

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Originally Posted by llamabeast View Post
Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.
I've downloaded the Cusaders3.rar from the first post, but i still cannot see this option in the list. Any suggestions?
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Old June 22nd, 2009, 10:48 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Strabo: Just send in a new one and it will overwrite the first one (assuming it's the same nation).
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  #7  
Old June 22nd, 2009, 07:43 PM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Noooo I volunteered to take TC only so long as there *wasn't* a mictlan.......
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  #8  
Old June 22nd, 2009, 09:51 PM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Adviso: Since it was looking *iffy* I uploaded Mictlan.
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Old June 22nd, 2009, 10:20 PM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

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Originally Posted by shard View Post
Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more
I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.

Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left
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  #10  
Old June 22nd, 2009, 11:28 PM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Quote:
Originally Posted by shard View Post
Quote:
Originally Posted by shard View Post
Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more
I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.

Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left

In the EA, there are a few nations I put in the top tier of strength. Niefl. Mictlan. Sauromatia. Lanka, xHeim.
Since part of the idea was to test crusaders, I was willing to take tien chi - but as tienchi essentially plays with an identical bless to mictlan, but with cap only sacred troops, I'm not willing to go up against mictlan in the same scenario.

I was intrigued by the idea of playing a sleeping mother of rivers as TC.
The masters of the way can summon 5 of the new sacreds. Master of the dead another. So the mother of rivers could theorecticall help support 8-12 masters of the way per turn after year 1 - increasing TC's available sacreds significantly.

Since I was going to be using motw as summoning fodder, I was going to go with Magic -3: Not often seen, and a strong dominion. Since TC has available communions, as well as all magic boosters available to it, I was going to use those to counter the magic -3.

Not enough to counter mictlan, however.

Crusader actually makes Mictlan somewhat weaker; there are many spells targetted toward enemy sacreds; and there are many early magic spells which makes cross path answers to mictlan more available to other nations.
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