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  #1  
Old October 7th, 2009, 11:35 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Wow.

I am officially scared of using Phoenix Pyre in a communion now.


Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold.
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  #2  
Old October 7th, 2009, 11:40 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

Could we extend the turn reminder time to 12 hours?
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  #3  
Old October 7th, 2009, 11:47 AM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

Done. Sorry to see you stale the turn. :/

Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up.


Binarysolo, did you have a chain reaction phoenix pyre explosion?
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  #4  
Old October 7th, 2009, 11:49 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

Actually, I would like 72hrs.
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  #5  
Old October 7th, 2009, 05:15 PM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest.

re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...)
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  #6  
Old October 8th, 2009, 11:28 AM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.

Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit!

So far, votes for 48/72 hr turns:
Yes: 1 vote
Don't care: 2 votes
No: 0 votes
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  #7  
Old October 12th, 2009, 11:05 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Hey I think Fomoria's gonna stale again; I'd like to ask for an extension for him if possible.

[edit] Hrm, never mind. Guess I was too late.

Last edited by binarysolo; October 12th, 2009 at 11:34 AM..
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  #8  
Old October 12th, 2009, 08:34 PM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

Binarysolo, do you know Sil's status? Is he still around or do we need to find a sub or set him to AI?
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  #9  
Old October 13th, 2009, 06:18 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Uhm. I have no clue; I was trying to diplo him (whether to attack him or not ) and he dropped off his messaging. Given his prior stales I figured I'd ask for an extension for him.
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  #10  
Old October 13th, 2009, 08:43 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Actually, I would like to get an 24-48hr extension for him (or perhaps look for a sub), as I just negotiated peace with him and had other plans, though if he's AI/staling out I'd like to grab part of the carcass, understandably.
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