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October 7th, 2009, 11:35 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Wow.
I am officially scared of using Phoenix Pyre in a communion now.
Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold.
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October 7th, 2009, 11:40 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
Could we extend the turn reminder time to 12 hours?
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October 7th, 2009, 11:47 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
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Re: Summer Madness, a game of strategic exploration.
Done. Sorry to see you stale the turn. :/
Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up.
Binarysolo, did you have a chain reaction phoenix pyre explosion? 
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October 7th, 2009, 11:49 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
Actually, I would like 72hrs.
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October 7th, 2009, 05:15 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
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Re: Summer Madness, a game of strategic exploration.
I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest.
re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...)
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October 8th, 2009, 11:28 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.
Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit!
So far, votes for 48/72 hr turns:
Yes: 1 vote
Don't care: 2 votes
No: 0 votes
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October 12th, 2009, 11:05 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey I think Fomoria's gonna stale again; I'd like to ask for an extension for him if possible.
[edit] Hrm, never mind. Guess I was too late. 
Last edited by binarysolo; October 12th, 2009 at 11:34 AM..
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October 12th, 2009, 08:34 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
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Re: Summer Madness, a game of strategic exploration.
Binarysolo, do you know Sil's status? Is he still around or do we need to find a sub or set him to AI?
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October 13th, 2009, 06:18 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Uhm. I have no clue; I was trying to diplo him (whether to attack him or not  ) and he dropped off his messaging. Given his prior stales I figured I'd ask for an extension for him.
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October 13th, 2009, 08:43 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Actually, I would like to get an 24-48hr extension for him (or perhaps look for a sub), as I just negotiated peace with him and had other plans, though if he's AI/staling out I'd like to grab part of the carcass, understandably. 
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