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April 9th, 2010, 07:10 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
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Re: Countdown - 9/13 Pretenders Map Updated
Nagot gick fel!
Cannot find a valid starting province.
All of the provinces (including the ones indicated in your post) on the map file that has been uploaded in the OP are marked No Start.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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April 9th, 2010, 07:30 PM
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BANNED USER
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Join Date: May 2004
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Re: Countdown - 9/13 Pretenders Map Updated
!!!!??? I started 5-6 games with full users.
Did you look at crown?
Now, there is one potential issue: Vanheim (iirc) needs a coastal location. As I recall I put in three of them. However, if all the coastal locations are taken (by other races) you will get a Nagock error.
I wonder if putting Vanheim in as the first nation helps...
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April 9th, 2010, 07:34 PM
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BANNED USER
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Re: Countdown - 9/13 Pretenders Map Updated
Quote:
Originally Posted by pyg
Hmmm, all the VP are in the water or across the water. Additionally it seems that having them all together will make them closer to a few nations and far away from most. I'm still fine playing on the map as it is currently because I'm playing a fun nation to have fun, but this seems less fair to me than victory by concession or evenly distributed VPs with the majority on land.
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You are exactly correct pyg. I'd have the same problem. I spent more than 8 hours correcting neighbor provinces, and figuring out potential starting points.
So I think its OK for a starting game - but I really would like the feedback if other people can improve the starting locations.
Finding 13 start locations all with fair neighbor count and all equidistant from the center is, on this map, impossible I think. It might be better to let further nations have more neighbors, or a pop bonus etc.
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April 9th, 2010, 07:42 PM
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Sergeant
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Re: Countdown - 9/13 Pretenders Map Updated
why not move the 5 victory points out of the water provinces to land ones that surround the middle lake? like 127, 74, 60, 88 and 132.
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April 9th, 2010, 08:30 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
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Re: Countdown - 9/13 Pretenders Map Updated
NVM my above post, I think it was a water start.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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April 9th, 2010, 08:54 PM
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BANNED USER
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Join Date: May 2004
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Re: Countdown - 9/13 Pretenders Map Updated
Quote:
Originally Posted by Peacekeeper
why not move the 5 victory points out of the water provinces to land ones that surround the middle lake? like 127, 74, 60, 88 and 132.
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First, because it makes the nostart area even bigger.
Second, as we are all land nations, and water is widely held to be weak, this will boost the utilty of the water school (and be a challenge).
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April 9th, 2010, 09:03 PM
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Private
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Join Date: Jul 2009
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Re: Countdown - 9/13 Pretenders Map Updated
I may be doing something wrong, but I've tried loading 5 games with 13 players and 2 games with 12 players, all of which Nagocked.
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April 9th, 2010, 09:36 PM
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Corporal
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Join Date: May 2008
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Re: Countdown - 9/13 Pretenders Map Updated
Pretender submitted.
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April 9th, 2010, 09:46 PM
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BANNED USER
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Re: Countdown - 9/13 Pretenders Map Updated
Quote:
Originally Posted by Cammorak
I may be doing something wrong, but I've tried loading 5 games with 13 players and 2 games with 12 players, all of which Nagocked.
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Don't use random AIs. You have to individually select land nations because there aren't enough/any water starts. Best for testing to select the nations that are playing. If it crashes in tests then, that's interesting.
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The Following User Says Thank You to pyg For This Useful Post:
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April 9th, 2010, 11:18 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
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Re: Countdown - 9/13 Pretenders Map Updated
We have as of Friday night 4/9/10 10 Pretenders submitted
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