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September 16th, 2010, 02:26 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
sorry, i need a short delay, will probably submit in the morning.
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September 16th, 2010, 04:12 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
No problem; ssj managed to complete this turn but after this host we'll be on pause until Monday.
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September 17th, 2010, 05:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hosting has been postponed until 5:50 GMT Tuesday. When play resumes we will be on 48 hour hosting.
BTW, this last turn was full of action! I didn't see all of the battles but a lot of armies went down sharply in size.
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September 19th, 2010, 08:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
FYI, Zeldor is back and has resumed command of Arco.
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September 20th, 2010, 08:11 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I see ssj has returned and Marverni's turn is in. However, Zeldor needs some time to get up to speed on Arco's situation so I've delayed hosting by 16 hours.
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September 20th, 2010, 11:01 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'm back. Sorry for the delay. Especially on such a well paced game.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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September 29th, 2010, 05:31 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
well, I'm out. with only my capital remaining(under siege), and my lab destroyed due to arcane fire, there really is nothing more I can do. good job Marverni+Ulm.
hope to see y'all in more games, good luck to all the remaining players. turned myself AI, just finish it off when you finally break the walls Marverni.
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September 29th, 2010, 07:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Thanks for playing BG and for hanging in there so long!
And actually the same goes for several players who have had setbacks but not given up fighting.
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September 29th, 2010, 09:57 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
BG:
Huh, turning AI is bad. You can always script whatever you have left in a better way. And AI will just break siege and fail at it badly.
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September 29th, 2010, 10:10 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
meh, with the research I have there just isn't anything useful I can cast to really make a difference. it's not like I got some massive high level evocations I can use or anything like that... as soon as he breaks the walls it'll be over no matter what I do...
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