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  #71  
Old October 17th, 2002, 12:01 AM

Gryphin Gryphin is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron posted: "That is a truly evil map! "
Yes it is, Thanks.

I am now focused on Steller Manip
She now has Romulans coming up her six.
Should have seen my peace loving sweethearts face when three Romulan Frigates came through from the south and started dropping CSMs on her undeffended home world.
Should have seen her face when I could not stop laughing.
"Stop! Laughing and show me how to make weapons!"

[ October 16, 2002, 23:02: Message edited by: Gryphin ]
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  #72  
Old October 17th, 2002, 12:21 AM

Gryphin Gryphin is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
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  #73  
Old October 17th, 2002, 12:52 AM
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Fyron Fyron is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Gryphin:
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.
Every ship has a shield level. Some ships have a level of 0. So, if an asteroid adds 30 points to shields, an unshielded ship gets 0 + 30 = 30 shield points when fighting in such a sector. Some stars have the shield adding ability too, you know.
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  #74  
Old October 17th, 2002, 01:07 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Maybe create a spin off of 1.14 that would be "For Humans Only". This would generate a very hostile universe. To survive it would be nessasary to develope armor, shields, larger hulls, and repair early,
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  #75  
Old October 18th, 2002, 02:03 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Is it possible to create "Ruins Tech"
If so could you create a device with an incorrect decription?
Mabye it sayas destroys engines but it really does nothing, (becuase they don't know how to use it"
Maybe it says it acts as ECM but really it acts as a Meson BLaster V.
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  #76  
Old October 18th, 2002, 03:55 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

The actual weapon effects are displayed in the right-click description window. Nothing you can do about that.

The text descriptions of the abilities can be changed to whatever you like, however.

The main problem will be that experienced players will know what the component really does, while new ones will be confused.
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  #77  
Old October 18th, 2002, 08:32 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I think you should make a galaxy type that includes an occasional ring/sphere world.
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  #78  
Old October 18th, 2002, 09:24 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Would it unbalance the game If someone found and colonized the Ring or Sphere World?
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  #79  
Old October 18th, 2002, 09:33 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Probably...

You could balance it out by having random movement and/or a damaging center, thus making it extremely hard to defend.
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  #80  
Old October 18th, 2002, 09:37 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

You could also balance it by having them be fairly common. Not as frequent as gas giants, but ten or twenty per quadrant should prevent one player from getting a big advantage.
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