Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! - Page 80 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #791  
Old December 18th, 2009, 08:00 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Unrelated question:

Did hosting go off correctly? Grudge states that he checked the hosting time yesterday; it had 44 hours till hosting; and that hosting occurred less than 44 hours thereafter.
Reply With Quote
  #792  
Old December 18th, 2009, 08:05 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I submitted with 2h showing on the hosting clock, fwiw.
Reply With Quote
  #793  
Old December 18th, 2009, 09:47 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I also vote for option #2.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #794  
Old December 18th, 2009, 09:57 AM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

option 2
Reply With Quote
  #795  
Old December 18th, 2009, 02:19 PM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by chrispedersen View Post
Unrelated question:

Did hosting go off correctly? Grudge states that he checked the hosting time yesterday; it had 44 hours till hosting; and that hosting occurred less than 44 hours thereafter.
As far I can could tell there haven't been early hosting issues unrelated to quick host since turn 20.

Quote:
Originally Posted by Lingchih View Post
This time of year games are usually sent to an untimed quickhost, until the New Year.
Perhaps, but of course it is whatever the majority of players want and the needs of the game dictate that ultimately will decide. Personally, I try to avoid notions of what is "normal", "usual", "customary", and or "coventional".

Players: Don't forget to vote on the hosting interval. Unless it is capped by vote it will continue to grow by 8 hours every 10 turns.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS

Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; December 18th, 2009 at 02:49 PM..
Reply With Quote
  #796  
Old December 18th, 2009, 02:37 PM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Hmm, I see the AI is still hanging around. It is as though they are mocking some of you "vets" who said the AI would be easy to defeat and stupid. It seems at least some players are playing whack-a-mole with a few of them. I check one turn and they are down by so many provinces, next turn, they are back up.

Aside from the artistry of Gandalf, the AI does have something going for it:

1. It can "think" and analyze all possible moves far faster than any human player. This gives it the ability to do a 100 province turn with all the micromanagment in seconds whereas even the best vets might need several days.

2. It doesn't need to sleep, eat, doesn't get tired, has no real life issues to worry about. It is relentless in the extreme.

3. I don't know the precise programming logic behind the AI's actions and what is actually filtered from it "such as unscouted provinces", but since it is the AI, it has the potential to "know" everything already, including every move you make. Sorta like playing chess with another player than can read your mind.

__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS

Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; December 18th, 2009 at 02:50 PM..
Reply With Quote
  #797  
Old December 18th, 2009, 03:50 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I am almost certain that the AI doesn't see your moves. Put another way - on the occasions when I have rehosted a turn for one reason or another, doing different things, the AI has always* done the same thing(s) each time.

* There are funny things with how movement works, so I can't be 100% certain on this.

It may have super-scouting info or something, though.

Other than that, you're right about the micromanagement. The computer is a better small-force raider than most human players for this reason.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #798  
Old December 18th, 2009, 03:52 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Septimius Severus View Post
3. I don't know the precise programming logic behind the AI's actions and what is actually filtered from it "such as unscouted provinces", but since it is the AI, it has the potential to "know" everything already, including every move you make. Sorta like playing chess with another player than can read your mind.

Actually that is a very insightful awareness you have of a major part of AI programming.

Players always complain that "the AI cheats" and the programmer has "given" the AI too much info. But its the reverse. You are starting with a "player" that is internal to the game. So the problem is trying to remove information that the AI automatically has access to. In something as simple as the map you are talking about giving each AI its own virtual copy of the map instead of allowing it access to the games operating map which the program is working with at the same time.

Its only done really well in games that support bot players as game AIs. Ive worked on such before. Its something I dearly love and wish Dom3 would support. But then again, for a 2 man team whose main jobs is not game programming they did well.

==========
And I agree. The AI is doing better than I expected with so little help given to it. We are seeing the result of the simplest level of AI instructions. Choice of pretender, scales, magic, etc all from basic player-level instructions from nation guides posted here in the forum. Id like to see more Player vs AI vs Player games.
Reply With Quote
  #799  
Old December 18th, 2009, 04:40 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Gandalf - is there anyway to investigate Grudges claims - that either the game hosted quick, or the website was in error on the time posted? (ie, difference between web and game?).

We got REALLY killed by his stale - its fine its part of the game. But I'd REALLy like to make sure it doesn't happen again, if its at all attributable to math, software, etc.
Reply With Quote
  #800  
Old December 18th, 2009, 04:43 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

It isn't the artistry of the AI that's keeping them alive- its the exigencies of the players.

ie., we're all fighting the ai's with one hand behind our back.
Or two.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.