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October 29th, 2004, 03:07 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
Makinus said:Even if the Ai is a little weaker, what settings would you recommend for me to boost the AI so the game would pose a good challenge (except the setting All AI against the Human player, because i like some diplomacy).
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You could always play a tougher race... Leave your maintenance reduction at even and put the points into politics, for example.
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Things you want:
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October 29th, 2004, 04:50 PM
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First Lieutenant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
If i did a 0 point race against the AI 3000 point races (20 races/medium size map) with a small bonus the Ai in Adamant would be strong enough to give a chalenge to an average player?
Just so you can measure my level: I can beat Stock AI with Medium bonus without big problems, TDM AIs without bonus i can take without much problems too, but i never defeated an human player...
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October 29th, 2004, 07:16 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
It is hard to say. Play and find out.
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October 30th, 2004, 11:07 PM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
And here is the mirror image:
EDIT: Here is the astral sail:
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 31st, 2004, 04:06 PM
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National Security Advisor
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I like that astral sail.
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November 1st, 2004, 04:08 AM
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Shrapnel Fanatic
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Adamant Mod Discussion Thread
Has anyone been playing the mod against the AI, and if so, how has the AI been doing?
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November 1st, 2004, 08:44 AM
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First Lieutenant
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Re: Adamant Mod Discussion Thread
I´ve been trying to install the latest Version of Adamant FQM mod (found in adamant.spaceempires.net) and i noticed 2 small bugs that probably were already noted but, there goes:
First, there is a typo in the file Data\TechArea.txt in the area Advanced Tactical Maneuvers that is copied in all the AI files, except for the file AI\Default_Ai_Research.txt where it is spelled right (Advanced Tactical Manuevers) generating an error in the loading of the mod...
Second, the Tylmai race directory don´t have the AI pictures, creating an error when you are browsing the races to design your own race...
The first one i crrected without problems, but where i can find the Tylmai race pics?
thanks
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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November 1st, 2004, 02:39 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread
You seem to have downloaded an old Version of the mod. The "FQM" Version of 0.15.00 has not yet been uploaded. You'll need to download the 0.15.00 Full file. You can simply copy the Pictures\Systems folder from the current installation of Adamant to the folder created by installing 0.15.00 (it is not a good idea to simply install 0.15.00 over 0.14.xx).
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November 4th, 2004, 12:41 AM
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Sergeant
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Re: Adamant Mod Discussion Thread
Been busy the Last few days, but I had some free time today.
I was wondering, Fyron, was this anything like what you had in mind for the dimensional pockets?:
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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November 4th, 2004, 12:44 AM
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National Security Advisor
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Re: Adamant Mod Discussion Thread
I think the trunk works well for the magic cargo bay.
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