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June 10th, 2003, 05:45 PM
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Private
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Re: *** Star Trek Mod Discussion ***
*gnashes fangs*
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June 10th, 2003, 05:58 PM
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General
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Re: *** Star Trek Mod Discussion ***
and it would help meet all canadian content laws
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 10th, 2003, 06:09 PM
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Shrapnel Fanatic
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Re: *** Star Trek Mod Discussion ***
Quote:
Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.
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As I recall, the shields and armor are both leaky.
That means, after the first hit, you will be taking some hull damage.
Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.
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June 10th, 2003, 06:46 PM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Suicide Junkie:
As I recall, the shields and armor are both leaky. That means, after the first hit, you will be taking some hull damage. Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.
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I believe I did mention this about 6 or 7 Posts down!
I guess SJ is just trying to reclaim his top poster crown after Fyron zipped by him!
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June 10th, 2003, 09:27 PM
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Re: *** Star Trek Mod Discussion ***
Hey, this isn't the "Official" Star Trek Mod Discussion anymore?
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The Ed draws near! What dost thou deaux?
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June 10th, 2003, 09:52 PM
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Shrapnel Fanatic
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Re: *** Star Trek Mod Discussion ***
Nope, the offical discussion is held at Fyron's forums unless kwok swiched it back here, and I doubt he has.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 10th, 2003, 10:30 PM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Ed Kolis:
Hey, this isn't the "Official" Star Trek Mod Discussion anymore?
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I didn't expect that anyone would notice the slight title change! I really only changed it to condense the title a bit, that's all. However, I do prefer using Fyron's forum because you can create separate threads and most items don't get buried by Posts like this one!
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June 11th, 2003, 01:35 AM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.
But you're right - how would you guys really know? Oh well don't fret, I'm getting there...still .
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June 12th, 2003, 06:21 PM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by minipol:
The battle picture (preview) on your site looks very cool. drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?
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The mod is vastly different than the regular game, especially in terms of organization, so any old AIs will be totally non-functional - so I'll be making my own AIs based closely on each race's behavior on Star Trek, but I'm sure I'll borrow some ideas from the best AIs.
Testing is going ok but a little bit slower than I'd because of other 'life' demands. There's some issues right now that I need to clear up to make the mod functional enough to let other people use it without a few workarounds.
I'll post a few more in-game images soon with the next update.
Edit: Drop by our official forum hosted by Fyron, there's plenty of more detailed discussion there that you might find interesting! Link is available through the website!
[ June 12, 2003, 17:22: Message edited by: Captain Kwok ]
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June 13th, 2003, 01:09 AM
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Second Lieutenant
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Re: *** Star Trek Mod Discussion ***
The battle picture (preview) on your site looks very cool. drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?
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