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September 30th, 2004, 11:02 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: 2 Horror Harmonica Bugs
Quote:
Taqwus said:
Are they? Hm. Might be confusion on my part.
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Yes, they are.
Perhaps my senility of yesterday is contagious? I advise plenty of bedrest, followed by copious amounts of caffeine.
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September 30th, 2004, 12:09 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: 2 Horror Harmonica Bugs
Quote:
Kristoffer O said:
1) The harmonica casts wailing winds at the start of a battle. This spell doesn't end upon the disappearence of the caster it seems.
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Well, yes, but shouldn't Wailing Winds make the enemy MORE likely to rout, instead of making them unroutable?
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September 30th, 2004, 03:56 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: 2 Horror Harmonica Bugs
Quote:
littlemute said:
The game seems to crash whenever I equip a leader with the lamp that summons the genie and give him the order to summon.
Thanks!
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Have you patched to 2.14? That was a bug introduced in 2.13 and should be past now.
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October 2nd, 2004, 02:07 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: 2 Horror Harmonica Bugs
these are likely known bugs, but here goes:
Antrax, lord of banefires, has 11 attack, +3 for fire bonus, = 11
and Magoth the archdevil has susceptibility to cold: 0% (this is while holding the forbidden light, if that gives 50% cold resist it is undocumented).
As well, other battles have shown that the twin axes a) only ever chop off one arm, and b) losing this arm has no effect on the recipient. I was so hoping for something along the lines of the black knight in Monty Python and the Holy Grail...
ahh, that was the dream ;(
as it is, i switched out the two axes for a sword of swiftness and main gauche. only 3 attacks instead of 4, but +14 defence...
edit: ah solved antrax. took off his fire helmet and then replaced it and his attack is back where it should be. still a bug, but less irritating
double edit: ok, it seems that the forbidden light gives 50% fire resist and 50% cold resist.
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October 2nd, 2004, 05:38 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Wraith centurions & Ritual of Rebirth
Hello.
To my amazement, I saw in a MP game an enemy Wraith Consul (No.1 in HoF) brought back from dead as mummy with Ritual of Rebirth.
A quick SP test confirmed that it is possible to bring back dead Soul Gate's Wraith centurions/consuls/senators as mummies with Ritual of Rebirth.
Spell description has it that it doesn't work on undead, forum search reveals that mummies are the only undead it's supposed to work. Soul Gate is thus even scarier than before.
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October 2nd, 2004, 08:40 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Wraith centurions & Ritual of Rebirth
Mages should never, ever, cast Breath of Winter unscripted.
Not even when they are in a target-rich environment, targets being tentatively classified as "friendly troops" and eventually classified as "stiffs".
Thank you for your attention.
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 3rd, 2004, 03:08 AM
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Private
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Join Date: Sep 2004
Posts: 40
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Re: Wraith centurions & Ritual of Rebirth
hello. i have a kinda something to report about.
at my current SPgame im playing Abysia. and have casted Looming Hell. i get that Något Kick Report when i try to view a battle between lured soldier and his commander. this battle occurs in my province! so there must be a stealthy enemy army hiding in my province. Något Kick states that there is "bad vsr eader"? what does this all mean?
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October 3rd, 2004, 05:56 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Dominions II Bug Thread
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
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October 3rd, 2004, 07:07 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: Dominions II Bug Thread
Quote:
Graeme Dice said:
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
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I've encountered this bug as well, and I'd say there are other sites beyond the above 2 where there is a noticeable effect.
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October 3rd, 2004, 07:38 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Dominions II Bug Thread
Quote:
Thufir said:
Quote:
Graeme Dice said:
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
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I've encountered this bug as well, and I'd say there are other sites beyond the above 2 where there is a noticeable effect.
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Yep. With the big Blood sites (one 40 and one 60) it's a huge bug and inconvenience. Sometimes you can dick around, adjusting the order you do things in (casting the big blood spell _first_, then little blood spells, then forging since it isn't affected by the bug) and other times you're just plain screwed: you have 119 blood slaves out of 120, you have the blood mage to cast the spell in the right place, and you can't cast it, while the next turn you lose the province in part because of the bug keeping you from summoning an army / SC there.
__________________
Wormwood and wine, and the bitter taste of ashes.
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