.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #841  
Old January 27th, 2004, 04:33 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

GLV has mentioned "descending" when making remarks to me in at least 4 Posts so far... And the fact that he used "condescending" in the first such post indicates to me that he is saying "descending" for some purpose...

[ January 27, 2004, 02:35: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #842  
Old January 27th, 2004, 05:55 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Weapons with “facing” might be nice but that could get pretty complex after awhile from a modding stand point. The multi tile ships are ok, but then the entire system map will need to be expanded (hex maybe) or you run the risk of getting perspectives, which is what you are trying to set, way out of scale with planets. I like Paul’s zoom feature.

[ January 27, 2004, 03:57: Message edited by: President Elect Shang ]
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #843  
Old January 27th, 2004, 05:56 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

I think the ships would just be multi-tiled in combat, so the system map is fine, just the combat map needs to be bigger. Of course, it would still be a great idea to go with a hex map instead of square map...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #844  
Old January 27th, 2004, 12:19 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Yeah, I meant that they would be multi tiled in the tactical combat map, not system.
Reply With Quote
  #845  
Old January 27th, 2004, 06:06 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Here's something I'd love to see, although I have a feeling it might be contraversial:

I don't think the straight Jubilant->Happy->Indiferent->etc scale is enough. Therefore, how about if every planet tracked not only the population's happiness, but their loyalty to each and every empire in the game. A population's loyalty toward a given empire could be modified by battles and intel and facilities and troops and plagues and cures and various other game elements, and could be used to make planet captures, rebellions, coups and even ground combat militia behave more convincingly.

For example, a planet that has just been captured may be loyal to its original owner and attempt to stage a coup. Or it might even try to convert to the original owner's ally if that ally's ships entered the system. Similarly, if you recapture one of your planets from a hated enemy, the population should assist in your invasion attempts and then welcome you back rather than try to fight you off and then riot automatically. The values governing this behaviour should be hidden from the player, although a rough indication of a population's loyalty might be visible.

Even if these values did little or nothing in the game's first release, functionality that uses them could be patched in later, and of course the values would have to be moddable for those that don't like them.

I realise that it would mean increasing the size of the savegame files significantly, but as the average PC's storage, processing power and bandwidth capacities continue to increase, I think Malfador should make the most of it.

Similarly, I think each ship should record not only the crew's experience but its loyalty and morale. Ships could then spontaneously join another empire if you don't look after them, or mutiny and turn into rogue/ pirate craft.

Also, all these loyalty settings would have to be modifiable by race: For instance I don't think a Borg or Cylon planet would ever be likely to mutiny...
Reply With Quote
  #846  
Old January 27th, 2004, 11:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Just don't turn it into some silly "culture" rating like in Civ 3...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #847  
Old January 28th, 2004, 01:03 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

You know the loyalty factor to each and every empire is a good idea - with the increasing abilities of modern PCs yes aaron should take advantage of it. Planets with multiple types of races (ie captured planets with my and the previous races on the same planet would also present some event based sceniros ie revolt, racial genocide by the citizens, peaceful co existance, benefits in terms of production rates, ability to utilise the same technology,) ie enemy race puts up objections to treatment of its citizens, citizens exchanged back to original race for say resources or technology - using the citizens as a bargining tool ! ALso civil war on planets with multiple races (or create a new empire / hybrid empires)

Zoom feature is also a good idea - hex versus a square based tactical combat map.
Reply With Quote
  #848  
Old January 28th, 2004, 02:23 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Just don't turn it into some silly "culture" rating like in Civ 3...
'oh look, they got better *GREBB's! let's go join them!'

*Grand, Ridiculous, Ego-Boosting Building

on the other hand, i never had a city defect, to or from me, becuase of culture. on the other hand, i didn't play much.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #849  
Old January 28th, 2004, 03:01 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Well the revolt for planets idea is interesting, what about random ship defections and troop defections as a event basis and not a intel project. Ie troop x amount on planet x hijack transport ship and move to planet y or troop planets join up with pirates and move to x location - what about trap planets ie instead of alien device - anicent alien races cloaked ships activate as youre ships approached the planet and combat ensured - you might have to destroy the alien ships before you can colonize the planet but might get a alien ship join youre race (perhaps with advanced tech you havent got yet) you cannot mothball or anayaise but the alien race will serve as mercenaries to youre race - you can then use that ship as any other ship but you would have an advantage in combat - the offset was that once it was destroyed you wouldnt have access to it again. ?
Reply With Quote
  #850  
Old January 28th, 2004, 04:06 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I would really like to see warp engines as a seperate component.

I would also want them quite large in their first incarnations so you have to pick whether to build that badass big gun battleship or a not so powerful ship that can be used one the offense. Would lengthen the game considerable, as defenders would have a natural advantage until tech reduced the warp engine's size.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.