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August 18th, 2008, 10:51 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: KingMaker - let the Ascension War commence!
Haha, had we known he was pulling off 5 wishes a turn, the whole world might have tried to band together to fight him off. That would have been interesting!
This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.
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August 19th, 2008, 06:25 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: KingMaker - let the Ascension War commence!
PsiSoldier is my temporary sub from next host for around 10-12 turns.
Please send any communications to him, thanks.
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August 19th, 2008, 08:24 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: KingMaker - let the Ascension War commence!
Quote:
Originally Posted by LoloMo
This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.
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The problem seem to find a good middle ground.
IMO our setting have gone a little too far in the gem economy nerfs, and it will make blood nations unstoppable in late game, as they are the only ones with a growing magic income (being the neighbour of EA Mictlan, and not far from Lanka, it starts to worry me ).
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August 19th, 2008, 08:39 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: KingMaker - let the Ascension War commence!
blood hunting can be stopped by raiding. clamming cannot.
Though there is typically an incentive to kill blood nations off early before their economies get rolling. Astral corruption cannot be cast with the Kingmaker mod BTW.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; August 19th, 2008 at 08:45 AM..
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August 19th, 2008, 09:01 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: KingMaker - let the Ascension War commence!
Quote:
Originally Posted by Twan
Quote:
Originally Posted by LoloMo
This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.
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The problem seem to find a good middle ground.
IMO our setting have gone a little too far in the gem economy nerfs, and it will make blood nations unstoppable in late game, as they are the only ones with a growing magic income (being the neighbour of EA Mictlan, and not far from Lanka, it starts to worry me ).
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But not as much as master enslave, large communions and mind hunting without fear of feeblemind worrys me! Fat lot of good it is me summoning loads of demons/devils when you can very easily destroy them with communions or later on master enslave my entire army and use it against me. Assuming of course my commanders can move at all without there minds getting squished!
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August 19th, 2008, 09:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
I agree with Twan - that game setting extremely favor blood nation as they are mostly also heavy bless nations. Difficult research + some items nerfed make it paradise for them [I am happy with the item nerfs though].
Astral is still really strong. Nations without good blood or S are pretty much doomed, like poor La Agartha
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August 19th, 2008, 04:40 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: KingMaker - let the Ascension War commence!
LA Agartha - poster child for impending doom.
I don't think that Blood is some magically easier road in Very Hard research..... First, you need to study an entirely additional school to get all of your summons. Second, you still need good Cons, and if you want to actually field anything other than SCs, you need all the army buffs everyone else would get. And you have to do this all with less gold income, and some of your mages permanently devoted to catching slaves instead of researching.
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August 20th, 2008, 04:40 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: KingMaker - let the Ascension War commence!
Strange-The hosting time was moved back 2 hours.
But since not even Llamabeast himself can do that without my clearance I am manually forcing host as the due time has passed. Never rely on any extension of hosting time from Llamabeast or anyone else unless I am on vacation and pass the admin. hat off to someone else.
Not saying anyone asked for the 2 hour extension, but if someone did, they asked the wrong person.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 20th, 2008, 04:42 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: KingMaker - let the Ascension War commence!
Llamasever was having difficulties receiving emails, so I guess that's why there was a two hour extension.
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August 20th, 2008, 04:42 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
No, there was a message that mail server was down. That is automatic process on llamaserver and it turns on that failsafe postpone. As it went back online it moved back hosting [or you did it ].
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