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  #81  
Old August 4th, 2004, 04:34 PM

KroolDeath KroolDeath is offline
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Default Re: MP Game - New Mosehansen Game - hard_slog

Truper...I know the feeling.

Krool
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  #82  
Old August 4th, 2004, 04:35 PM

Aku Aku is offline
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Default Re: MP Game - New Mosehansen Game - hard_slog

I am in the same boat with you as well truper.
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  #83  
Old August 4th, 2004, 04:40 PM
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Default Re: MP Game - New Mosehansen Game - hard_slog

hm i got a serious dominionstrengths loss but have no idea what that could be .

is there a GE arco in it with a atheist or how the special unit is called which reduces faith ?


i am surrounded by barbarians not so nice when there are 80 of them
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  #84  
Old August 4th, 2004, 04:52 PM
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Default Re: MP Game - New Mosehansen Game - hard_slog

Quote:
Originally posted by Truper:
I, on the other hand, am scared of just about everything around me.
I managed to overcome that fear, only to be smashed to bits by an army twice its "Information" size and with half my dumb army, hoorah!
Maybe in a few turns I'll manage to take it :\
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  #85  
Old August 4th, 2004, 05:20 PM

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Default Re: MP Game - New Mosehansen Game - hard_slog

Quote:
Originally posted by Truper:
I, on the other hand, am scared of just about everything around me.
So true. There are so many powerful neutrals around me that it is hard to do anything. My god already has an affliction.

This game seems to be yet another indication that the VQ is grossly overpowered and must be nerfed (or eliminated) in the next patch. Look at Vanheim taking level 9 provinces with a single god and no army. He is now also taking additional provinces with his real army (getting two in the Last turn).

This just does not seem right to me. No god should ever be able to take a level 5 or above neutral province without troops, for it messes up the basic structure of the game.
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  #86  
Old August 4th, 2004, 06:01 PM
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Cainehill Cainehill is offline
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Default Re: MP Game - New Mosehansen Game - hard_slog

Quote:
Originally posted by The Panther:
This game seems to be yet another indication that the VQ is grossly overpowered and must be nerfed (or eliminated) in the next patch. Look at Vanheim taking level 9 provinces with a single god and no army. He is now also taking additional provinces with his real army (getting two in the Last turn).

This just does not seem right to me. No god should ever be able to take a level 5 or above neutral province without troops, for it messes up the basic structure of the game.
Excuse me? "No god should ever be able to take a level 5 or above neutral province by itself"? Almost any but the combat-useless human rainbows can take independent-6 or higher provinces all by themselves. Some require more magic research than others, or a magic item or two, and it may require some cherry picking of provinces, but it's easily doable.

I guess maybe I'm not playing the same Dominions 2 you're playing? The only major thing wrong with the VQ is that immortality is overpowered because of free recuperation. It'd also be nice if the VQ had a fire susceptibility to balance its strengths (and also because it's thematic - crosses, stakes, sunlight, fire, holy water - traditional banes of vampires).

Marignon with a Phoenix can take indies 6 or higher right out the gate - sure, it dies a few times, no biggie.

Pangaea's Carrion Dragon - alteration 2 or 3, enchantment 1, rips through independents 6 and higher, barring knights and some mage types.

PoD : With heavy armor and a shield, ditto; easily doable for Ulm, some Vanheim themes, etc.

In fact : Vanheim might easily be doing this with their VQ : Full Black Plate, 18 armor etherealness, by turn ... 5?

Great Wyrm, Cyclops, Shedu, Niefel Giant, Ghost King - there's a whole list of pretenders capable of soloing independents at 6 or above.

If you want to slam the VQ as still being overpowered, please come up with some more compelling reasoning and logic.

(And I'm not even a VQ fan.)
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  #87  
Old August 4th, 2004, 06:06 PM

KroolDeath KroolDeath is offline
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Default Re: MP Game - New Mosehansen Game - hard_slog

If you want to see real Pretender problems right out of the gate, go look at mine in the Hall of Fame.

I'm C'Tis.

Krool
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  #88  
Old August 4th, 2004, 06:21 PM
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Default Re: MP Game - New Mosehansen Game - hard_slog

Quote:
This game seems to be yet another indication that the VQ is grossly overpowered and must be nerfed (or eliminated) in the next patch. Look at Vanheim taking level 9 provinces with a single god and no army
huh? my VQ has taken two provinces - since all the provinces around me are crap, its not too difficult. This Last turn she took out 55 light infantry and militia. anything can do that. I think perhaps you just haven't seen many SC's at work yet.

Frankly, I'm not that impressed w/ her potential as my dominion hasn't bothered to spread much at all. A VQ is definitely a contender though, and since I had refused to play her before the nerf, I thought I'd give her a go again. Any reasonable SC could have been taking bunches of 40-50 infantry, militia, and archers w/out breaking a sweat.
Quote:
The only major thing wrong with the VQ is that immortality is overpowered because of free recuperation.
yeah, that's my take on it too. its not very germaine to the present situation though, since my VQ has had to attack non-dominion provinces
Quote:
Vanheim might easily be doing this with their VQ : Full Black Plate, 18 armor etherealness, by turn ... 5?
yeah, i'm vanheim, so black plate is a go

For instance, Panther, for 150 pts less than i spent on the VQ you could have had a Nataraja w/ A4 W3 E3, which is a true indy smashing monster (w/ Alt-3 and Ench-1), especially as it gets healed by Arcos' priestess.

[ August 04, 2004, 17:56: Message edited by: archaeolept ]
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  #89  
Old August 4th, 2004, 08:39 PM

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Default Re: MP Game - New Mosehansen Game - hard_slog

Yeah, one should keep their mouth closed and have people suspect you as a fool instead of opening it and proving it like I did.

Obviously, I am a rank newbie. But what I actually said is that no pretender OUGHT to be able to kill level 5s and above striaght out of the box. The VQ is just one of many such problems against this obviously wistful notion.

When I first started playing SP in this game, one of the best features I found was that you had to get lots of varied commanders and troops to do anything useful. It was as far removed from Heroes of Might and Magic as it could be. The HMM series was all about creating the ultimate power hero. Dominions was a pleasant change from that.

But then I get on line and discover that Dom2 is all about getting the ultimate SC. The fact that ANY super commander can take the highest level of indy all alone without breaking a sweat is simply a sign of this problem. Level 20 indys? Level 30? Level 100??? How high would it need to go to stop this from happening?

I should talk, for my god is actually #1 in the HOF. But I am too ignorant and/or chicken to send him in alone. So I have been losing troops taking the powerful indys. And will continue to do so, for I am surrounded by knights and heavy calvary and dark vines other such toughies.

I suspect the truth of the matter is that I do not know all that much about the deep secrets in this game. And it obviously has a steep learning curve, as do ALL complicated games.

But it sure is fun and addicting! The fact that I have about a 0.01% chance of winning this game does not bother me in the slightest. It will be an enjoyable experience and I will go down fighting to the bitter end.
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  #90  
Old August 4th, 2004, 08:54 PM
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Default Re: MP Game - New Mosehansen Game - hard_slog

Keep in mind that we are talking pretender *gods* here. So the idea that they ought not to be able to smack down a bunch of poor joes with swords and spears just doesn't fly.

And on the subject of the VQ, yeah, she works great, but these days she's expensive. You've really got to accept some compromises in terms of scales, castle and dominion strength in order to build a real vq monster. As it should be.
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