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September 23rd, 2004, 02:02 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Wishlist for September
Here are some ideas several players came up with to make the blood 9 bless worth it:
*A chance that anyone hit by the sacred unit would be effected by the Bleed spell.
*An incresaed chance for the sacred unit to give afflictions.
*A half-lifedrain effect, meaning they would only drain fatigue.
I'm not sure what would be easiest to add, but I would love to see one of these ideas used (or any other good ideas for the blood 9 bless).
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September 23rd, 2004, 02:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wishlist for September
Mooding command ideas:
A way to poison weapons, or preferably a way to choose a special effect from special effect list. This would include banefire, the effects of bane blades and whatever is in there.
Way to choose number of effects for spells, both the summons and combat spells (I don't remember if any/bot of these already exist). Also a way to control the number of extra things gotten for skill level over one needed.
Ability to give mage linked randoms, like the ones of Kings of the Deep.
A general #copy that could be used to copy all the stats and abilities of target unit/item/spell to the unit/item/spell being modded. This would have to be used at the start of the modding file, because it would probably rewrite everything before it.
A way to change the names and descriptions of items and spells.
Being able to change the castable/targettable underwater/on land -tags.
Alneyan wrote:
Quote:
At the moment, the only way to make new summonings is to highjack Ermor, which has more than enough of these, and to alter their nation specific creatures.
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Why no-one else seems to remember that *any* spell can be made a national spell of *any* nation... This includes those special summons of both Ermor themes!
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September 23rd, 2004, 02:09 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Wishlist for September
Quote:
Endoperez said:
Mooding command ideas:
Ability to give mage linked randoms, like the ones of Kings of the Deep.
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This you can already do and have been able to since the first Modding was implemented.
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September 23rd, 2004, 02:30 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wishlist for September
Really? I thought that there was a command for giving mage many randoms, but that they all would be different... Should have tried, not quessed, it seems... 
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September 23rd, 2004, 02:35 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Wishlist for September
You can do that if you prefer, but if you apply a random, say:
#magicskill 51 2
It will put both randoms in the same slot. You can do this for Elemental or Sorcery only, if you prefer. It's harder to do a bunch of different randoms, you have to go.
#magicskill 50 1
#magicskill 50 1
#magicskill 50 1
So it's there and availiable if you'd rather have linked randoms or elementals/sorceries.
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September 23rd, 2004, 04:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wishlist for September
Okay, I thought that
#magicskill 51 2
would give the commander in question two random picks that were not linked to each other... I really should try things before posting.
However, now that I remember it, I will post one new command:
#prophetshape
When a unit is made prophet it becomes a unit of the id spesified by the #prophetshape. If possible, it would be nice if any magics the prophet shape might have were transferred too.
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September 23rd, 2004, 05:04 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Wishlist for September
Quote:
Endoperez said:
Why no-one else seems to remember that *any* spell can be made a national spell of *any* nation... This includes those special summons of both Ermor themes!
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I am not sure I get your point here. You could indeed give Ermor's spells to, say, Arcoscephale, but that will simply destroy themed Ermor when this mod is applied (standard Ermor should be fine though). Or did I fail to understand you here?
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September 23rd, 2004, 05:13 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Wishlist for September
He says that summon cave drake could be made Man only, nature lvl 6, death 2 and fatigue cost 300. Then exchange the cave drake with your cigar smoking pumpkin man sprite, a good set of stats and immortality and an assault rifle and you are ready to go kicking some ... sorry, lost track of topic!
No one will create cave drakes anymore, but if you restrict each of the drakes it might not matter much.
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September 24th, 2004, 09:59 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Thanked 0 Times in 0 Posts
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Re: Wishlist for September
I didn't notice it so apologies if it's already in:
The ability to change a nation's password after a game has started (to take effect after hosting).
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September 28th, 2004, 09:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Wishlist for September
This is a wider feature request, and one I'm sure has been posted several times earlier, but how about allied victory possibility?
It'd require a bit of additional code, but having War, Neutral and Allied status for nations, with a simnple diplomacy system where you can propose alliance and declare war (which would set the status accordingly when decalring war or when alliance proposal is accepted).
This would make pantheon games feasible without using special victory conditions, and instead of a single god rising above all, it would be a pantheon of gods.
Edi
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