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  #81  
Old March 29th, 2008, 01:14 PM
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Default Re: Global War, recruiting!

It's crazy time!
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  #82  
Old March 29th, 2008, 01:14 PM

CUnknown CUnknown is offline
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Default Global War, full

Does Cradle of Dominion seem like a good map to everyone?
[edit: yes we will use multiplayer version, everyone download it]

I will set up the server, but of course we will need some time to design our Pretenders.

My IP: 97 dot 81 dot 86 dot 245
Port: 2001

Download these mods to design your pretender:
Conceptual Balance Mod 1.21
Single Age Mod
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  #83  
Old March 29th, 2008, 01:26 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Global War, recruiting!

Quote:
Zeldor said:
Ekhem, LA R'lyeh? :|
I originally went with MA R'lyeh, but then saw that I wasn't restricted by age.
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CUnknown said:
Does Cradle of Dominion seem like a good map to everyone?

As long as it's the multiplayer version.
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I will set up the server, but of course we will need some time to design our Pretenders.
So it's not PBEM? Will there be turn notification by e-mail?
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  #84  
Old March 29th, 2008, 01:28 PM

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Default Exploits

One more thing. The following "exploits" are perfectly legal for this game:

Battlefield Enchantment + Retreat
Casting Vengeance of the Dead (even if it kills by timeout)

The remaining exploits on that exploit thread are -illegal-! Also, using Bogus' commands on any until other than Bogus' friends are illegal, too.

If anyone is caught using these exploits, they will be immediately turned AI.
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  #85  
Old March 29th, 2008, 01:44 PM
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Default Re: Exploits

> Battlefield Enchantment + Retreat

Just to make sure: this does not include Mists of Deception?

It might be unclear, since it is the same mechanic that might be questioned, but the two instances are separate in the abuse thread.
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  #86  
Old March 29th, 2008, 01:45 PM

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Default Re: Exploits

Strange that water nations are allowed.
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  #87  
Old March 29th, 2008, 01:45 PM

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Default Server

The server will be 24-h host for the first 20 turns, then it will switch to 48-h hosting. Always on quickhost.

I don't really know how to do turn notification by e-mail exactly.. We should post here when new turns pop up, is that okay DryaUnda? I will try not to let people stale by giving extensions.
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  #88  
Old March 29th, 2008, 01:46 PM
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Default Death Magic

Just to be clear, does the ban on death magic forbid us from recruiting mages whose random paths include death? Also, I'm assuming that the computer might decide your mages should cast death spells when their scripting runs out even if they don't want to.
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  #89  
Old March 29th, 2008, 02:01 PM

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Default Re: Death Magic

Okay just to make sure here, you are *banning* Mists of Deception + Retreat, but *allowing* Battlefield Enchantments in general + Retreat, correct?
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  #90  
Old March 29th, 2008, 02:32 PM

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Default Re: Death Magic

Clarification: Do not script Mists of Deception + retreat. If you retreat normally due to rout, that is okay. Also, do not script Mists of Deception + any battlefield enchantment damage spell.

Normal "move in, cast 'storm', retreat" types of moves are okay.

Death mages are okay for Good, it's just we can't use any Death gems (except for Alchemy). Also, it's probably best not to script any death spells except for the anti-undead ones. Although this would be hard to police. Basically, it's just anything using death gems is illegal.
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