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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
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No more MP for Gath
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8 |
30.77% |
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No more MP for Ashdod
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9 |
34.62% |
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October 2nd, 2008, 12:17 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: No more MP for Hinnom?
I'm sorry but I really don't like the way the pole is presented. As was mentioned earlier in this thread the pole doesn't give any choice. I for one would have like to vote, "no, don't ban Hinnom".
Yes, its strong, very strong, but so long as MPers are aware of that you can bet Hinnom will usually get its neighbors to ally against it.
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October 2nd, 2008, 03:03 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: No more MP for Hinnom?
Quote:
Originally Posted by WraithLord
I'm sorry but I really don't like the way the pole is presented. As was mentioned earlier in this thread the pole doesn't give any choice. I for one would have like to vote, "no, don't ban Hinnom".
Yes, its strong, very strong, but so long as MPers are aware of that you can bet Hinnom will usually get its neighbors to ally against it.
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"Pole"? Which "way" would you prefer a "pole" to be "presented"?
Freudian? 
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October 2nd, 2008, 10:09 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: No more MP for Hinnom?
Quote:
Originally Posted by HoneyBadger
I don't agree that Niefelheim is uber-powerful. Very powerful, yes, but they lack any PD, they're not an early rush Nation, and they have no real national Summons. They can become quite powerful, if you know what you're doing with them, and aren't opposed effectively, but they're not that easy to learn, and they're almost always used in exactly the same way. They're a middle game nation that's relatively weak in both the Early game and the Late game.
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say what???
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October 2nd, 2008, 03:16 AM
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General
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Join Date: Oct 2006
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Re: No more MP for Hinnom?
Maybe, sometimes, but only as a side effect of being giants in the first place. If you try to rush Abyssia or Hinnom for instance, it's not likely to work out in your favor. If there's weak nations that you can stomp on, sure, you can rush them with Niefelheim, but you can also overextend yourself, and get your Nation cut out from under you, for lack of PD and the expense of your troops.
Rushing with Niefelheim is very risky, as opposed to say Helheim, where you can quickly and consistently attack your nearest neighbors, and hold on to the territory. And Niefelheim's just as vulnerable to a rush as any other nation, too, and moreso than several.
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You've sailed off the edge of the map--here there be badgers!
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October 2nd, 2008, 03:23 AM
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General
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Re: No more MP for Hinnom?
I'll happily move the Niefelheim discussion over to the Niefelheim thread, too, if anybody will follow me.
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You've sailed off the edge of the map--here there be badgers!
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October 2nd, 2008, 09:36 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: No more MP for Hinnom?
I would have thought that Niefelheim was an extreme example of a rush nation. Stopping E9N9 giants early on is all but impossible.
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October 2nd, 2008, 02:49 PM
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BANNED USER
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Join Date: Feb 2007
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Re: No more MP for Hinnom?
People don't like being forced to double team a nation, to ally, or indeed to have to face double teams against them every single game.
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October 2nd, 2008, 03:04 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Sombre
People don't like being forced to double team a nation, to ally, or indeed to have to face double teams against them every single game.
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Indeed. I respect the work Gandalf has put into this game--as well as this community--but his understanding of "balance" is really baffling.
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October 2nd, 2008, 04:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Sombre
People don't like being forced to double team a nation, to ally, or indeed to have to face double teams against them every single game.
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Indeed. I respect the work Gandalf has put into this game--as well as this community--but his understanding of "balance" is really baffling.
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That wasnt mine. That was the developers.
I just understand it enough not to pitch trying for a 1-to-1 balance.
As far as me personally, it doesnt bother me much because Im not into MP championship-ladder style gaming. Im fine with solo play, ai games, multiplayer alliances games, etc. I dont really have a problem if the diehard MPer strategy players try to get this fixed. I just like to remind some of them that isnt the only way that the game is enjoyed.
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October 2nd, 2008, 04:04 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Sombre
People don't like being forced to double team a nation, to ally, or indeed to have to face double teams against them every single game.
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That doesn't invalidate the point about unfair poll. Besides, ever since the early day of dom-ppp there were nations you just knew you had to team against or expect to be teamed against if you were to play them. In dom-ppp it was Ermor, now there are quite a few of them. It makes for a more interesting MP, at least for me.
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