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October 16th, 2008, 03:06 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Low Cost Tactics
Thanks Gandalf, I've never been quite 100% sure of how the line-of-sight thing goes.
When it comes to javelineers, I'm a traditionalist though. I like having my heavy infantry form the line of battle, and the javelineers throwing over their backs, roman style. If the enemy line is too wide, the javelineers will help keep them from outflanking the heavies, and they will step into gaps that form when the heavies fall.
I'm just a sucker for the classics.
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October 16th, 2008, 04:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Low Cost Tactics
That will work if your infantry are slow, or set to hold and attack. But if they run out ahead then the distance seems to decrease the accuracy.
I do tend to set my shooters to the side AND abit farther back than the infantry. That helps to keep them from being chosen for a rush by the enemy. Having the infantry just abit forward of the flankers helps to make sure they get targeted as they should.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 16th, 2008, 09:56 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Low Cost Tactics
Battle placement is up field and down field. Not left and right flank. If you place units at the top of the screen, they will be at the top regardless of being the defender or the attacker.
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October 17th, 2008, 12:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Low Cost Tactics
Quote:
Originally Posted by AreaOfEffect
Battle placement is up field and down field. Not left and right flank. If you place units at the top of the screen, they will be at the top regardless of being the defender or the attacker.
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You wanna fight about it?!
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October 17th, 2008, 12:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Low Cost Tactics
Quote:
Originally Posted by AreaOfEffect
Battle placement is up field and down field. Not left and right flank. If you place units at the top of the screen, they will be at the top regardless of being the defender or the attacker.
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I'm pretty sure they do flip.
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Meursy
In CBM Dragonmaster is a Enchantment level 3 ritual that costs 5 nature gems, making it slightly more cost effective!
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That's too drastic a modification, I am afraid
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It's still 5 gems for something that will only help you if your Nature-and-some-element mage spends several turns summoning creatures that aren't very good even at a lower price. Dragon Master only affects summoning spells for Cave, Fire and Frost Drakes and Wyverns, not Tarrasques, Iron Dragons or any other "dragon" summons.
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October 17th, 2008, 12:32 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Low Cost Tactics
They don't flip. Top is always top and it is left when you attack and right when you defend. But the distance from the enemy is always the distance from the right side of the placement box. Yes, it's a bit weird.
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October 17th, 2008, 03:27 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Low Cost Tactics
Wait, wait. Never casted dragonmaster. It only affects the caster and not the other mages?? Waste of wastes....
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