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January 17th, 2009, 08:59 PM
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Corporal
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Join Date: Nov 2008
Location: France
Posts: 99
Thanks: 7
Thanked 1 Time in 1 Post
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Re: Sol - CBM EA Game on Llamaserver: Running
I am moving to another city on tuesday, so I might have to stall one or two turns. If I stall more that, maybe I have a problem getting an internet connection quickly and should be replaced (I hope it won't come to that though  )
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January 18th, 2009, 11:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Quote:
Originally Posted by Redeyes
Quote:
Originally Posted by chrispedersen
Is it your outgoing turn 12, your incoming turn - when do you get the error (more specifically).
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The turnfile for turn 13, which was just sent out from Llamaserver.
The 2h I had in my folder when opening the rolled back turn 11 was for turn 12, unless something is bugged you can't open a 2h. from a different turn with your turn
My Dominion discs are in another locale, so I couldn't try reinstalling until next weekend...
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Um guys, I think we have a bigger problem that dark kitty...
Redeyes, you needed to delete the .2h file per the rollback instructions.
At this point, I would delte the game folder (solar) recreate it, and download the turn into it.
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January 17th, 2009, 04:31 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Quote:
It's as "end-game" as you get, it's very unlikely to disrupt normal play any more than the above globals.
Don't take this the wrong way but until you've been in a game where 10 armageddons have been cast you can't really claim that.
10 armageddons kill about 95% of the population, EVERYWHERE. While utherdark or something alike only affect the game for as long as they are present.
I'm fine with it, I've made a "in case of Armageddon strategy" but that will pretty much kill the game, trust me.
That comes from someone who is in a game where multiple Armageddons have been cast, along with AN, Illwinter and AC soon.
Now imagine is someone casts Armageddon and after that someone else casts AC. No more income=no troops, AC= gem usage down to a minimum.
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January 18th, 2009, 11:39 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
I've got nothing against a longer turn time so that you don't have to stale.
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January 18th, 2009, 08:43 PM
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Corporal
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Join Date: Nov 2008
Location: France
Posts: 99
Thanks: 7
Thanked 1 Time in 1 Post
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Re: Sol - CBM EA Game on Llamaserver: Running
I have already sent back the turn 14 and I'm moving in a few hours (GMT +8) so it should be ok. Thanks though 
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January 21st, 2009, 07:48 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Unless worded specifically otherwise a 3 turn NAP typically means that you have to give 3 turns notice before attacking an enemy, as opposed to being able to attack 3 turns after signing the treaty. It can be confusing at first, but it is the normal convention in MP games
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The Following User Says Thank You to Dragar For This Useful Post:
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January 21st, 2009, 08:57 PM
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Corporal
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Join Date: Jan 2009
Location: Dallas
Posts: 55
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Sol - CBM EA Game on Llamaserver: Running
Quote:
Originally Posted by Dragar
Unless worded specifically otherwise a 3 turn NAP typically means that you have to give 3 turns notice before attacking an enemy, as opposed to being able to attack 3 turns after signing the treaty. It can be confusing at first, but it is the normal convention in MP games
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 I feel stupid. Sorry about that Arco. Too late to turn back now though.
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January 22nd, 2009, 12:13 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Yes perhaps i should have made the wording more clear, as i assumed a conventional NAP but forgot i was playing with other inexperienced players...Oh well, now we fight to the death, all in good fun. Good Luck! (but not too good)
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January 21st, 2009, 08:52 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Fomoria has staled for 3 consecutive turns, I recommend sub/AI as soon as possible
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January 22nd, 2009, 01:02 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Sol - CBM EA Game on Llamaserver: Running
Quote:
Originally Posted by Dragar
Fomoria has staled for 3 consecutive turns, I recommend sub/AI as soon as possible
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Yes, we should pause to figure this out, early game stales like that are just too big an advantage for the neighbors.
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