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  #81  
Old July 2nd, 2009, 05:39 AM

Executor Executor is offline
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Black Sun Empire,
I would have to agree that this game is not appropriate for you, there are some excellent players here and you'd just get crushed in the start and probably lose interest with 0 experience.

I played SP for about 2 month before trying a MP game and it was still hard.
I suggest you start your own newbie game if you are eager to play MP.
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  #82  
Old July 2nd, 2009, 05:57 AM

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Default Re: YARG - Yet Another RAND Game [open 15/19]

I vote for settings in the initial post, including no mods and no changes to sites. However, I can play with some of proposed changes, too.
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  #83  
Old July 2nd, 2009, 06:13 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

I do not see a problem in gem producers, as:
1) I beleive they more expensive in vanilla;
2) there won't be a NAP to protect you to produce them safely, and choosing forging clams for better future you could lose both. Clams and a future.

As for tartarians. Really, who needs juggernauts, poison golems and iron dragons, if you can buy a cloud trapeezing-regenerating SC with 150 HP for 10 gems?
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  #84  
Old July 2nd, 2009, 06:53 AM

Dimaz Dimaz is offline
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Default Re: YARG - Yet Another RAND Game [open 15/19]

1) Undead SC (golems with Holy Scourge kill them REALLY fast).
2) Insane SC (you can't rely on them, if you have only few).
3) Non-commander SC (so 30 gems*4/5 + 10*1/5 = 26 gems, with nature needed for BOTH clams and fetishes also).
4) With all kinds of afflictions.
They are good, and almost unavoidable if you are going to win, but they have their limits.
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  #85  
Old July 2nd, 2009, 07:06 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Oh, the GoR in vanila is 30 gems... Then I guess they only need some nerfing in CBM.
And almost none but pretenders would be able to summon them. With no diplomacy you wouldn't tell: "Hey, neighbour, fetch me a ring of wizardry, would you?"
Are there national heroes in vanila, or they only come with Worthy Heroes mode?
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  #86  
Old July 2nd, 2009, 08:39 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

national hereos in vanilla are less useful but they are there.

I personally support the limitation. However:
B/C we have already a lot of players and b/c the proposed changes (tarts, gem generators) are not accepted unanimously I suggest we just stick to the original settings.

I say, let's try this RAND out. If we, as players, note an abuse to tartarians or generators or start locations we can always limit/change them for the next round.

Glory of the gods is a beautiful map and I've been wanting to try in MP for a long time.
Look, it is next to impossible to get so many players to agree to the conditions so I think we best keep the settings as originally posted and aim to start the game soon.
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  #87  
Old July 2nd, 2009, 08:45 AM

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Default Re: YARG - Yet Another RAND Game [open 15/19]

Ok, if you get game full and still want me to roll nations - PM me with list of players and I will send them PMs with nation assignments. Don't forget to tell what age and what nations are banned
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  #88  
Old July 2nd, 2009, 08:57 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Age - LA. Banned nations: Ermor and R'lyeh. Thank You!
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  #89  
Old July 2nd, 2009, 09:51 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

2Wraithlord
Do you mean that we are not waiting for the remaining people\nations? Or maybe the latecomers will get their nations from Zeldor when they come? Why not, really?
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  #90  
Old July 2nd, 2009, 10:46 AM
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Default Re: YARG - Yet Another RAND Game [open 15/19]

Let's give ppl the weekend to sign up. I'm pretty confident we will have a full roster. We are waiting for the last four players after all
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