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January 4th, 2010, 10:04 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Admin: I have reset the hosting interval to 48 hours. The hosting interval has not changed for the current turn, to allow everyone to get back into the swing of things.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 6th, 2010, 10:40 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Mooseknight: EA 12-nation game, Running
The Evil Empire of Sauromatia has conquered the peaceful natives of the Isle of Eternia! This is an act of war against all the peoples of the world!
Upon consulting with other wise peoples, Formoria also came to realize that Eternia is the home of none other than He-Man; himself slaughtered by the sauromatian barbarians. He-Man must be avenged!
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January 6th, 2010, 11:36 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Oh no! Sauromatia must not have seen the warning signs on the island!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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The Following 2 Users Say Thank You to vfb For This Useful Post:
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January 11th, 2010, 06:45 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Mooseknight: EA 12-nation game, Running
On behalf of the nation of TC (who is likely far too busy to comment on such matters), the nation of Marveni would like to make sure that the peoples of the world do not confuse He-Man, a mighty champion and sworn enemy of Skeletor (a witch king if there ever was one!) with He Man, a mildly notable warrior from TC's Three Kingdoms period.
This has been a PDA (Public Druid Announcement).
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January 12th, 2010, 10:50 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Thanked 42 Times in 33 Posts
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Re: Mooseknight: EA 12-nation game, Running
Mictlan is going to need a day or two extension since his comp went down. unless we can find a sub to do a turn for him
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January 12th, 2010, 11:07 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
I'll be fine with holding off a day or two. Any objections?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 13th, 2010, 07:43 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Mooseknight: EA 12-nation game, Running
I am fine with it.
Depending on the schedule, I may stale this weekend. The last time I can play a turn is 3pm EST on friday, and then I come back Sunday late evening. I don't think I will need the extension, but I don't mind staling THAT much. I am not at war ( yet D: )
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January 13th, 2010, 08:15 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Mooseknight: EA 12-nation game, Running
I don't mind a slight pause. Though the game was just getting interesting
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January 13th, 2010, 11:54 AM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Running
Agartha does not mind delays. We are slow but steady and will prevail in the end, regardless of the rate of progress.
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January 14th, 2010, 08:02 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
I talked with Frozen on IRC, and he thinks Trumanator will soon have his PC fixed. Rather than search for a sub for 1 turn, I've added +1 day to the timer. Mictlan is in the middle of a war so I'd prefer not to stale him. The delay will also push hosting out for the next turn. I'll add a little bit of additional time then for FAJ if the game looks like it will host before he's back.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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