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  #1  
Old January 22nd, 2010, 09:55 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

Sombre. I just finished browsing the modding manual. I was just about to suggest the same thing you did. All spears should have the charge effect. I don't think it will make the items that more usefull, but at least they would be more interesting. [Edit - by spear of sharpness you probably mean stinger. And the answer is yes, if the spear had the charge ability I would consider taking it as a replacement for the single handed sword of sharpness on occasion.]

---------------------

I have a question about what #type and #weapon, or #armor do for magic items. Would it allow us to say the bloodstone is a weapon or armor, and in addition to what it normally does, also have the ability of the armor/weapon?

Last edited by Sir_Dr_D; January 22nd, 2010 at 10:19 PM..
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  #2  
Old January 22nd, 2010, 10:22 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

For the wraith sword I have the following suggestions:
- raise its basic stats the same amount that most two handed weapons should be raised.
- Give it either a secondary effect of area fear, or a secondary effect of weakness. Or does the current life draining ability already count as a secondary effect?
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  #3  
Old January 23rd, 2010, 10:37 AM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
For the wraith sword I have the following suggestions:
- raise its basic stats the same amount that most two handed weapons should be raised.
- Give it either a secondary effect of area fear, or a secondary effect of weakness. Or does the current life draining ability already count as a secondary effect?
we should discuss before,if we want the wraith sword cheaper than 25 D Gems.
Because,if it stays at that price, we would need a higher boost to its stats.

Personally,i would prefer to see it available at Death3,for 15 gems.

Keep in mind,that ,modwise, making it D2,D3 or D4, would resemble gem costs of 10,15 and 25 death gems.

Last edited by Mardagg; January 23rd, 2010 at 10:46 AM..
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  #4  
Old January 22nd, 2010, 10:35 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
I have a question about what #type and #weapon, or #armor do for magic items. Would it allow us to say the bloodstone is a weapon or armor, and in addition to what it normally does, also have the ability of the armor/weapon?
Yes any item can be defined as granting weapon and/or armour. The key thing to realise is that weapons/armour and items aren't the same thing at all - it's just that armour slot items generally grant armour with the same name and weapon slot weapons generally grant weapons with the same name. But there's no reason not to have, say, a sword and some armour with completely different names granted by a misc item.
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  #5  
Old January 22nd, 2010, 10:42 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sombre View Post

Yes any item can be defined as granting weapon and/or armour. The key thing to realise is that weapons/armour and items aren't the same thing at all - it's just that armour slot items generally grant armour with the same name and weapon slot weapons generally grant weapons with the same name. But there's no reason not to have, say, a sword and some armour with completely different names granted by a misc item.
I understand that. Would we be able to :
- select the blood stone.
- change its type to be armor
- attach some armor from the armor list to it.
- rename it to bloodstone armor, and give it a new sprite
- change the cost to make it more expensive

Then would it still grant the abilites of the original blood stone, (i.e earth + 1, and auto gen earth gems) as well as have the stats of the armor it was applied to?
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  #6  
Old January 23rd, 2010, 08:22 AM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
I understand that. Would we be able to :
- select the blood stone.
- change its type to be armor
- attach some armor from the armor list to it.
- rename it to bloodstone armor, and give it a new sprite
- change the cost to make it more expensive

Then would it still grant the abilites of the original blood stone, (i.e earth + 1, and auto gen earth gems) as well as have the stats of the armor it was applied to?
You would change it to a body slot rather than changing it to be armour, but yeah, you can do that no problem.
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  #7  
Old January 23rd, 2010, 11:48 AM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sombre View Post

What about underused magical spears having the #charge tag? This has already been modded in before and allows for some nice tricks with high AP thugs. Consider the spear of sharpness - currently never built over the sword of sharpness. But if it had charge,..?
I like that.

The #flail tag and the #nostr tag could also see more use.
Imagine a 2h weapon(implemantator axe?) doing like 26 damage,but with #nostr ,so that strength isnt added.Might be useful for low str thugs.
Regarding #flail,that +2att vs shield could be nice little boost for some 2h weapons.
But thats not all,since shield hits are ignored with flails,at least thats what the manual says.
Thats a pretty powerful tool vs 1h weapon+shield builds.
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  #8  
Old January 22nd, 2010, 10:17 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

Lets do a general comparison between 2-handed weapons and one handed weapons.

Single Handed Sword of Sharpness:
Damage - 8
Attack - 1
Defense - 2
Length - 2

Two handed sword of sharpness:
Damage - 12
Attack - 2
Defense - 3
Length - 3


[ EDIT - I am showing a couple other items for comparison ]
1 handed bane blade:
Damage - 6
Attack - 1
Defense - 2
Length - 2

2 handed bane blade:
Damage - 9
Attack - 2
Defense - 3
Length - 3
**********
Enchanted spear:
Damage - 7
Attack - 3
Defense - 2
Length - 4

Enchanted pike:
Damage - 9
Attack - 3
Defense - 1
Length - 6
******
Most of these diferences are not nearly enough.





Is the difference between these enough to ever warrent getting the two handed version of the single handed version and a shield? I would always get the single handed version. If the two handed is not powerfull enough, how much should it be raised by? This difference could be a guide for all two handed weapons. The two versions of the bane blade could also be compared.

Last edited by Sir_Dr_D; January 22nd, 2010 at 10:30 PM..
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  #9  
Old January 24th, 2010, 06:04 PM

chrispedersen chrispedersen is offline
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Default Re: Magic Items under CBM

Hey sombre.. in defense for some of the new people it takes a lot more than 5 minutes to really get a handle on modding capability.

And there are probably better ways to get them interested - but as far as I'm concerned you're one of the best there are... to bad we can't have modding classes.

I always wanted to make a "light lance" that cast solar brilliance and had the #charge tag.
Can't do it. Wish there were easier ways to add spells to weapons, or tages to units.
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  #10  
Old January 24th, 2010, 06:17 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by chrispedersen View Post
Hey sombre.. in defense for some of the new people it takes a lot more than 5 minutes to really get a handle on modding capability.
Of weapon and item modding? I don't think so. Maybe to fully realise what you can do with all the existing weapons listed in edi's DB and clever tricks with secondaryeffects etc, but that's not what I'm talking about. I'm talking about basic limitations. Understanding that weapons and items aren't the same thing.


If you changed the description of the wraithsword to say it wreathes the user in shadows or whatever, you could certainly justify extra def. Depends what you want the wraith sword to be - to me it clearly isn't suited to being an anti SC weapon, since its defining characteristic is partial lifedrain, which is basically useful against chaff. Does added def make it better as a chaff harvester? High enough def would. It would all around boost it of course.

I kinda like the idea of the wraithsword getting 2 attacks personally, making the most of the partial lifedrain.
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