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  #1  
Old June 1st, 2011, 09:22 PM

LoloMo LoloMo is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

It appears that the game is not using the lastest version of the expanded nations. My dwarves still have the overpowered crossbows.
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  #2  
Old June 1st, 2011, 05:06 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by llamabeast View Post
I'm on the case. It's because the map file has spaces in its name.
Oh right, i forgot you couldn't do that. Llama, can't you fix that so we can have spaces in .map names? =P
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  #3  
Old June 2nd, 2011, 02:54 AM
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Aethyr Aethyr is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

WL, I stupidly submitted a less than optimum version of my pretender. Normally, I would just make the best of it, but since it seems we must restart would it be OK if I sent in my preferred version before we start?
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  #4  
Old June 2nd, 2011, 03:27 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

The game is gone now

There are only 2 ways to proceed:
1. Wait for llamabeast to automagically fix and start it (but then you'd be stuck w/ your "bad" pretender)
2. Wait for llamabeast to delete squirel map with the spaces, then I'll change it's name and re-submit it & recreate the game. Then we will all need to resubmit pretenders.

Any way, we wait for our saving llamabeast
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  #5  
Old June 2nd, 2011, 04:55 AM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I wouldn't mind making a couple of tweaks to my own pretender as well.
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  #6  
Old June 2nd, 2011, 05:15 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

ok. let's do option 2.
llamabeast, if you don't mind I'll change the names so that they a- contain no spaces and b- don't conflict with current ULed map. I can't delete maps so I'll leave cleaning up the bad map to you
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  #7  
Old June 2nd, 2011, 05:32 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

New game is on. Notice the name change!

Game: DeadhouseGatesI
Middle Age, max 9 players
This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread - http://forum.shrapnelgames.com/showt...197#post778197

Map: WorldofWarhammerSquirrelEdition
Mods: CBM 1.84, ENP1, ver 1.02

Nations joined so far:
None
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  #8  
Old June 2nd, 2011, 10:21 AM

Deadnature Deadnature is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Guys, I'm really sorry to delay this game yet again, but I have to take a short trip this weekend and won't be able to do turns from now until I return home on Monday 4:00GMT.

I have submitted my pretender, but unless the first turn comes within the next half hour, I will have to ask for the first turn's hosting to be delayed until Monday 8:00GMT at the earliest.

Sorry again.
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  #9  
Old June 2nd, 2011, 11:05 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Two more pretenders to go. Perhaps 1st turn will come withing next half hour

In any case I will extend the relevant turn until Monday 11:00 PM GMT.
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  #10  
Old June 2nd, 2011, 03:07 PM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Stagger Lee, I think your pretender is that last missing. Once you submit it I'll start the game. This time with ENP 1.02 and map name w/o spaces.
I'm crossing fingers for a smooth start this time.
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