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  #1  
Old December 26th, 2011, 12:05 PM
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Default Re: Conquest of Elysium 3 dev log

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There may be a Mac version as well
Quote:
later
*weeps*
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  #2  
Old December 26th, 2011, 12:20 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by djo View Post
Quote:
Originally Posted by Edi View Post
There may be a Mac version as well
Quote:
later
*weeps*
Current version is 2.86. Version 3.0 therefore counts as "later", so while we do not right now have one for testing, do not lose all hope. I actually don't know the schedule or the plans regarding that, so the best I can give you is an imprecise answer.
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  #3  
Old December 26th, 2011, 12:39 PM
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Default Re: Conquest of Elysium 3 dev log

Linux to OS X is a much shorter jump than Linux to Windows.
Especially for versions after WinXP
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  #4  
Old December 27th, 2011, 09:36 AM
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Default Re: Conquest of Elysium 3 dev log

I am optimistic; their Mac support for Dominions has always been great. But it's never too early for some Mac gaming angst.
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  #5  
Old December 27th, 2011, 10:48 AM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by djo View Post
I am optimistic; their Mac support for Dominions has always been great. But it's never too early for some Mac gaming angst.
They develop on a Unix system, and Unix to Unix ports are usually pretty easy. Mac is Unix based, it's Windows that isn't. As such, there is absolutely no cause to suspect there will be any issues whatsoever getting it to Mac, probably quickly.
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  #6  
Old December 27th, 2011, 01:46 PM
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Default Re: Conquest of Elysium 3 dev log

I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).

The game has not been sold to me so far.
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  #7  
Old December 27th, 2011, 02:09 PM

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Default Re: Conquest of Elysium 3 dev log

At least will be finished and fully patched, unlike AOW:SM, which was promised to and never fulfilled. What a botch and disappointment that game it was.
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  #8  
Old December 28th, 2011, 10:42 AM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Tecnócrata View Post
At least will be finished and fully patched, unlike AOW:SM, which was promised to and never fulfilled. What a botch and disappointment that game it was.
Dom3 still has a lot of bugs. And some GUI improvements would also be great. So lets not go there .
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  #9  
Old December 27th, 2011, 04:33 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Soyweiser View Post
I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).

The game has not been sold to me so far.
We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:

Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!

I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

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  #10  
Old December 27th, 2011, 06:28 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Edi View Post
We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:

Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!

I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

So they are immune to fear, but are frightened of going into battle? Indeed our puny human language can't keep up with the ever expanding emotional states of the mindless magic mushroom population

Perhaps by eating some of these mindless magic mushrooms we may better gain insight into the world in which they exist in? Is that in-game?
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