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  #1  
Old January 6th, 2013, 04:23 PM

ghoul31 ghoul31 is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

Going AI, this game has been over for about 20 turns now

And these rules where SC's are cheap and super easy to cast is dumb

What the point of everyone having 100 monstrums and 100 frost dragons?
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Old January 6th, 2013, 05:10 PM

Valerius Valerius is offline
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Default Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running

I agree that Pythium has won. I think once it was down to three of us Agartha played kingmaker. Though if he'd attacked Pythium instead of me I'm still not sure that Agartha and Caelum together could have succeeded in taking down Pythium. Congrats KeithZ!

Thanks everyone for playing and apologies again for the recent stales.
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Old January 7th, 2013, 12:33 PM

KeithZ KeithZ is offline
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Default Re: Faded Magic - no diplo, CBM 1.92, limited magic - KeithZ/Pythium wins!

Thanks everyone!

Thanks to Valerius for your mod. Although it became a little bit monotonous in the late game, I think I still like it. You don't need to think too much, just transfer all the resource into the summons and use them to fight. It's much more relaxed to play this one than a normal game, I was quite enjoying it. For MA, the balance is almost perfect, it may be a little advantage to have some national summons, but I think the best thugs are still the common ones, dragons, Zmey, monstrums, cheap and effective .

Last edited by KeithZ; January 7th, 2013 at 12:43 PM..
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