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  #1  
Old April 9th, 2021, 07:51 AM
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Default Re: issue in Scenario #56 HG Panthers in East Prussia

Ah! I went to the name you gave not the number
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Old April 11th, 2021, 04:26 PM

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Default Issues in Scenario #60 10th SS in Pomerania

1. The German 251/17s are 2 different types.

A1 and N2 are SPAA and J2, K4, L4, and M4 are gun APCs. They use different icons.

2. The Russian TU-2 level bombers don't strike. Same issue as the other old scenarios.

3. The German A0 panther has no main gun ammo.
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Old April 11th, 2021, 05:25 PM
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Default Re: Issues in Scenario #60 10th SS in Pomerania

Revised. This will not be in patch issued tomorrow.

Call it a 2022 sneak-peak
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Last edited by DRG; April 11th, 2021 at 06:45 PM..
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Old April 11th, 2021, 10:45 PM

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Default Re: Issues in Scenario #60 10th SS in Pomerania

Quote:
Originally Posted by DRG View Post
patch issued tomorrow.
Drools in anticipation.....
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Old April 12th, 2021, 01:25 AM

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Default Re: Issues in Scenario #60 10th SS in Pomerania

Is it possible that the A0 Panther is supposed to be some kind of gunless "Befehls" model? I know these existed for some German tanks.
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Old April 13th, 2021, 05:37 AM
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Default Re: Issues in Scenario #60 10th SS in Pomerania

The early Befehls had their main gun removed ( like German unit 516 PzBfWg III D1 ) but not the Panthers that only had a slight reduction in main gun ammo

Quote:

The Sdkfz 267 Command Panther proved highly effective; by retaining the standard Panther gun and armour, it could engage the enemy directly while simultaneously controlling the actions of the unit it commanded. Moreover, by looking like the standard Panther tank its battlefield survivability improved,


https://weaponsandwarfare.com/2018/1...ehls-panthers/
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Old April 13th, 2021, 08:57 AM

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Default Re: Issues in Scenario #60 10th SS in Pomerania

Ok, then it is probably an oversight.
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Old April 13th, 2021, 02:27 PM
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Default Re: Issues in Scenario #60 10th SS in Pomerania

It's possible it's been like that all along and the designer way back when thought, like you, that there was no main gun and just removed the ammo not realizing it would be fine-tooth combed 16 years later. It doesn't matter why. It was identified and corrected
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Old April 23rd, 2021, 10:24 PM

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Default issues in scn Scenario #63 Iwo Jima: First ashore

1.The Jap 13mm AAMGs (BG/BH)play high velocity cannon sounds

2. the 4.7 gun emplacements show no armor on the main screen but 25 on the info screen. (See attached photos).
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Name:	4.7.jpg
Views:	192
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ID:	16411   Click image for larger version

Name:	4.7 actual.jpg
Views:	201
Size:	19.7 KB
ID:	16410  
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Old April 23rd, 2021, 10:38 PM
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Default Re: issues in scn Scenario #63 Iwo Jima: First ashore

If something has been modified by the scenario designer - the encyclopaedia screen reference does not change to match, so only the basic information is worth looking at. He could (say) turn a mortar into an AT gun, new icon etc, and the end user going for the "full info" will get the data for the unit in the encyclopaedia that was the basis before fiddling about.

basic info - comes from the unit data as in the scenario
full info - the info read from disk for the unit number in the encyclopaedia data in the OOB.
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