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  #81  
Old November 19th, 2002, 09:14 AM
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Default Re: Damage Calculation

All right, I'm stumped... I'm out of ideas. This is a tough puzzle. I haven't given up yet, though. I'll look at the list one more time...
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  #82  
Old November 19th, 2002, 12:03 PM
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Default Re: Damage Calculation

Two hints this time.

Hint #1 Someone has indirectly touched on the "error".
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
Hint #3 It is not a punctuation error, grammar error, spelling error or additional lines.
Hint #4 Possibly too much focus has been placed on individual trees rather than the forest.
Hint #5 It is an error of d _ _ _ _ _ _ tion.

I will be adding a letter until someone comes up with the answer.

I must say, I never thought it would go on this long!
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  #83  
Old November 19th, 2002, 12:04 PM
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Default Re: Damage Calculation

I was gonna say denotation, but that leaves an extra space...

d _ _ _ _ _ _ tion

d e n o t a _ tion

d e f i n i _ tion

d e t o n a _ tion

d e m o l i _ tion

I think tbontob added an extra underscore, or he is really evil. j/k

Edit:

Wait...

d e f o l i a tion

That's it! That's the answer!

[ November 19, 2002, 10:08: Message edited by: Imperator Fyron ]
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  #84  
Old November 19th, 2002, 12:09 PM
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Default Re: Damage Calculation

Quote:
Originally posted by Imperator Fyron:
I was gonna say denotation, but that leaves an extra space...

d _ _ _ _ _ _ tion

d e n o t a _ tion

d e f i n i _ tion

d e t o n a _ tion

d e m o l i _ tion

I think tbontob added an extra underscore, or he is really evil. j/k
LOL & ROF

Sorry, Fyron I made doubly sure it is the right number of letters.

I didn't want to be strung up on the nearest lamp post.
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  #85  
Old November 19th, 2002, 12:11 PM
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Default Re: Damage Calculation

Nope, not defoliation either!
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  #86  
Old November 19th, 2002, 12:12 PM

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Default Re: Damage Calculation

Damn. I can't count.

[ November 19, 2002, 10:15: Message edited by: dumbluck ]
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  #87  
Old November 19th, 2002, 12:17 PM
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Default Re: Damage Calculation

Destination.

Or....

Donkeyation!

[ November 19, 2002, 10:29: Message edited by: Imperator Fyron ]
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  #88  
Old November 19th, 2002, 12:37 PM

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Default Re: Damage Calculation

Desperation.
Declaration.
Disposition.
Description.

Of coarse, I have no Idea what error any of these word might be atatched to, but I kinda like word games...

[ November 19, 2002, 11:08: Message edited by: dumbluck ]
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  #89  
Old November 19th, 2002, 04:48 PM
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Default Re: Damage Calculation

Quote:
Originally posted by dumbluck:
Desperation.
Declaration.
Disposition.
Description.

Of coarse, I have no Idea what error any of these word might be atatched to, but I kinda like word games...
LOL

It is a meaningful discription of the error.
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  #90  
Old November 19th, 2002, 04:56 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Damage Calculation

Quote:
Originally posted by tbontob:
quote:
Originally posted by Suicide Junkie:
The base accuracy is 100%
Planetary defense modifier is -200%
Planetary attack modifier is +30%
Seeker defense modifier is +40% (missiles in flight, used when being shot at by PDCs)
Wha.......??

SJ. Where did you get this? And what does each of those modifiers mean?

#1) Start at 100% accuracy before any modifiers are added. So if the only effect were a 20% ECM I, you would hit with 80% accuracy.
#2) If you shoot at a planet, you add 200% to your accuracy. IE: it is [i]really[i] hard to miss a great big target like that, especially when gravity is helping you aim.
#3) If you shoot FROM a planet (IE: weapon platforms), then you add 30% to your chance of hitting. A planet, shooting at an alien-infested moon colony, would thus get a +230% accuracy bonus added onto the other modifiers.
#4) If you are shooting at a seeker (missile), then you suffer a 40% accuracy penalty. Point defense cannons get a 70% bonus to hit. So, ignoring other modifiers, That would give you a (100%[base] -40%[seeker] +70%[PDC] -40%[range4] = 90%) chance to hit at range 4.

PS: And I got them straight out of Settings.txt
(They are all moddable)

[ November 19, 2002, 14:57: Message edited by: Suicide Junkie ]
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