.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #81  
Old July 2nd, 2003, 01:26 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by TerranC:
Umm, No, that's not what I meant.
I meant, is it possible for you to create a zip file with everything in it so that people could play the Highliner Mod without having to overwrite their se4 gold files.
Ahhh, that's what you meant.

Well, that's easy. Create a folder called "Highliner_Mod" within your main SEIV directory. Unzip my Mod files into it (and add the Image Mod and Neostandard pics to those folders as well). Then go to the "Path" textfile in your main folder and change the line...

Using Mod Directory := None

to read...

Using Mod Directory := Highliner_Mod

That should do the trick.
Reply With Quote
  #82  
Old July 2nd, 2003, 01:45 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Alright. Thanks.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #83  
Old July 2nd, 2003, 11:50 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

1.04 is out - and this will be the Last iteration for awhile (until some external playtests come in). Check out Efrafa Sector (link in my sig) for the download. Also, check the new thread (WANTED - Guinea Pigs) for an important announcement.

[ July 02, 2003, 22:56: Message edited by: General Woundwort ]
Reply With Quote
  #84  
Old July 2nd, 2003, 11:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

I believe he wanted you to make the zip file extract to the Highliner Mod folder by default. It should not be overwriting the SE4 files by default. This is common courtesy, and is how most mods are released.

Quote:
and add the Image Mod and Neostandard pics to those folders as well
Actually, these are those mods that you want to install in the default SE4 folders, not in any mod folders. The whole point of these is to be a standard used by many mods. Installing them in particular mod folders is a waste of HD space and requires needless duplication. They do not replace any default images, just add new ones.

[ July 02, 2003, 23:06: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #85  
Old July 3rd, 2003, 12:25 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Imperator Fyron:
I believe he wanted you to make the zip file extract to the Highliner Mod folder by default. It should not be overwriting the SE4 files by default. This is common courtesy, and is how most mods are released.
EDIT - I finally got what you guys were getting at. OK. Zip up the files already contained in a "mod" folder. Mea culpa.

EDIT - OK, the zipfile and website are updated and in-line with the standard.

[ July 02, 2003, 23:47: Message edited by: General Woundwort ]
Reply With Quote
  #86  
Old July 3rd, 2003, 01:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #87  
Old July 3rd, 2003, 01:13 AM
Jack Simth's Avatar

Jack Simth Jack Simth is offline
Major General
 
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
Jack Simth is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Imperator Fyron:
There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it?
Considering some of the stuff in the code, he used Microsoft Word:
From source of http://galileo.spaceports.com/~woundwrt/index.html
code:
<meta name=Generator content="Microsoft Word 9">

It's one of the easier ways to make a web page quickly if you don't want to learn HTML, but it has some rather severe drawbacks.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Reply With Quote
  #88  
Old July 3rd, 2003, 02:35 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Ugh. The way things are going tonight, maybe I should sign everything over to a third party and go back to Atari 2600...
Reply With Quote
  #89  
Old July 3rd, 2003, 03:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Don't do that! I could clean up the html for ya in a jiffy if you want. Email the html (and only html) files to me all zipped up if you want me to.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #90  
Old July 6th, 2003, 02:07 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

For those who are interested, the PBW game for Highliner is up and ready for sign-ins. Go to the PBW website and look up "Highliner Mod Shakedown" for the details.

This game will use Version 1.04, available at Efrafa Sector (see link in my sig).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.