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November 4th, 2004, 07:45 PM
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Corporal
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Join Date: Jul 2004
Location: clemson, sc
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Re: Dominions II Bug Thread
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.
Rylen
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November 4th, 2004, 11:32 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Dominions II Bug Thread
Quote:
rylen said:
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.
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Yeah, that has happened to me too.
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November 5th, 2004, 01:55 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Dominions II Bug Thread
Ditto, I got his Precious ("My plecious!" LOL).
I don't really think this is a bug, after all, if you kill Bogus it only makes sense you get his stuff...
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 5th, 2004, 03:00 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Dominions II Bug Thread
Quote:
The Panther said:
"Mictlan had an unexplainable increase in wealth this turn. This is probably caused by cheating."
I have been testing Mictlan extensively in SP recenty. I have got this host message to myself several times, but usually later in the game.
Just now, I got this message on turn 12, and it truly was an unexplained increase in wealth. I had one Mictlan Priest with a jade knife and four blood slaves. I moved from my capitol to an adjacent province that had a tower and a temple already built plus a lab under construction. I had only one unused blood slave remaining in my gem pool, and maybe this had an effect on it.
After hosting the turn, I got the message about the increase in wealth and my priest now has 41 slaves, which is more than he can even normally hold.
This is clearly a bug, but at least the cheat detection caught it. Unfortunately, I did not check the other times I got this message to see if the same thing had occured. The previous times, I pooled slaves without noticing how many I had or should have gotten. My current game is so early that I easily noticed this time when I gained the 37 slaves.
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Similar thing just happened to me with Abysia. My prophet had done Blood Sacrifice, and the following turn I had emptied my slave pool. He was still shown as sacrificing, but with no slaves, so I put him to research. Now he has 102 blood slaves! I'll keep the turn, but I don't have the one before this so I don't know if it is of any use...
Edit: of course, the game was hosted between my prophet put to research and the slaves being found.
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November 6th, 2004, 02:48 PM
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First Lieutenant
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Join Date: May 2004
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Re: Dominions II Bug Thread
Perhaps not a bug but a complaint.
When you have a commander scripted to retreat and he suffers an assasination attempt or similar ritual spell (earth attack, manifestation etc), the commander will, in retreating, be consigned to oblivion. Youd don't even get a message that he couldn't retreat and therefore died...
At minimum you should get some sort of message as to what happened to your poor commander BUT I think that properly speaking, since retreating during an assasination attempt means certain death, the AI should be smart enough to cancel the retreat order...
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November 6th, 2004, 03:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dominions II Bug Thread
Yep, especially if the commander in question is an assasin that checked two turns before if all the commanders in target province were already dead. They were, he went on, assasinated and *retreated from his own assasination attempt* to his dead.
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November 7th, 2004, 07:04 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
In SP(Version 2.14), stuck an archdevil(Igarak) in Boots of Quickness, scripted him to Phoenix Power-Falling Firesx4, an dsent him up against BF Ulm's PD.
Igarak apparently chose to interpret my script as Phoenix Power-Phoenix Pyre-Falling Fires-Fire Shield-Falling Fires-Attack closest. It's the flying into melee bit that struck me as particularly buggy.
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November 8th, 2004, 01:37 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dominions II Bug Thread
A commander with Phoenix pyre likes close combat.
There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.
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November 8th, 2004, 01:38 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dominions II Bug Thread
Endoperez: was the blood slave bug a 2.12 feature or did you use 2.14?
Edit: Sorry, this was fixed some days after the 2.14 patch. You'll have to wait for the next patch to get the fix.
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November 8th, 2004, 02:19 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Dominions II Bug Thread
Heh, no problem. I'm playing SP, and always turn off the cheat protection just in case I can reach Amon Hotep or Djinn Lamp (I think they are bugged in 2.14). It seems I am doing this in my current game as Abysia with Very Hard research, first time in ages... I don't think I have forged them at all in Dom2! And this tells a lot about the quality of the game.
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