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November 20th, 2004, 05:22 AM
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Lieutenant Colonel
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Re: Dominions II Bug Thread
Is the 'can apply a retreat order and die stupidly when assassinated' bug fixed by the way? I did not test the situation under the Last patch, but I suppose it is here no more?
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November 21st, 2004, 01:30 PM
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Corporal
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Re: Dominions II Bug Thread *DELETED*
Post deleted by RedRover
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November 21st, 2004, 01:30 PM
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Re: Dominions II Bug Thread
One Priest Spell--Two Effects
I have been looking at spell stats in play recently in order to improve the spell documentation. In particular, the current spell .xls doc does not cover unholy or national spells.
I ran across the following when a default Ermor AI unholy priest used Unholy Protection (level 1 spell) in a 17-player solo game on the small FR map, about turn 90 or so.
Longdeads: Att +1, Def +1, Prec +1, Mor +1, MR -4
About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again):
Ghouls: mr +4.
Both results were double-check and recorded on paper at the time they occurred--I had replayed and frozen the action multiple times in each case to ensure accuracy.
No other spells were in effect on the units in either case. The Unholy Protection effect was taken by comparing unit stats immediately before and immediately after the spell was cast, and checking the stat info screens when changes occurred.
The latter effect (MR +4) seems more intuitive to me but, since it was the second observation, I don't have a copy of the first event. Not having the first, I didn't see the point of copying the second.
Anybody hit one like this before?
Which spell effect is Unholy Protection?
Is there an unholy spell that matches the other effect?
I do have a bug file of a generic holy priest (armed with a Staff of Corrosion) raising a skeleton, though (attached).
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November 21st, 2004, 02:18 PM
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General
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Re: Dominions II Bug Thread
Quote:
RedRover said:
Longdeads: Att +1, Def +1, Prec +1, Mor +1, mr -4
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That looks more like the results from unholy power, although it certainly doesn't lower MR.
Quote:
About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again):
Ghouls: mr +4.
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That's the standard Unholy protection effect.
Quote:
(Note: The current spell documentation does not cover unholy or national spells)
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Sure it does. The unholy spells are at the very back of the manual.
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November 21st, 2004, 06:25 PM
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Re: Dominions II Bug Thread
Graeme Dice:
Thanks for the fast reply. I had accidently posted a draft that didn't specify I was working with the .xls database (that Version of post is deleted now).
Basic spell documentation is in the manual as you point out (and, to digress, I didn't check it before posting, my bad...back to topic).
Thanks for confirming the second effect. The first effect seems to have been some sort of bug.
It definitely is not Unholy Power, which gives AP +4, Att +4.
Maybe the game has become corrupted. Mictlan was killed about turn 50, but his global (Eyes) was still on the screen under his flag at turn 110.
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November 22nd, 2004, 01:00 PM
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Re: Dominions II Bug Thread
The first effect seems like the bonuses of one level of experience. Was it a mound king you were checking? Normally mindless units don't get experience.
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November 23rd, 2004, 02:32 PM
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Re: Dominions II Bug Thread
I have a province that contains two Farm of Plenty sites. Each supposedly provides 25 supplies, and yet the province only has 13 supplies, and I have troops starving that only require 15.
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November 23rd, 2004, 03:40 PM
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Re: Dominions II Bug Thread
Isn't the bonus from "Farm of Plenty" affected by the scales?
Im just guessing since a site like a "Silver Mine" doesn't give a static income but rather a scale-dependant one.
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November 23rd, 2004, 03:52 PM
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Re: Dominions II Bug Thread
yes it should be, but the only scale which affects supplies is death, which would be a maximum of 30% reduction.
however, perhaps, like resources, there's a minimum population that must be maintained - has this province been depopulated?
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November 24th, 2004, 05:36 AM
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Re: Dominions II Bug Thread
Archaeolept, iirc the cold and heat scales also affect supplies to the tune of 10% per scale off the preferred scale for that nation. So if you had e.g. death 3 and cold 2 for a heat 1 preference nation, that's 60% reduction right there.
Edi
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