|
|
|
|
|
November 24th, 2004, 12:13 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Adamant Mod Discussion Thread
You liked that one huh? Well, I'm sure you like this one then. The Shock :
Quote:
Poster: Mylon
How does this mod fair in single player? I'm generally too impatient to play 1 turn per day and a good AI is good enough for me.
|
Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
November 24th, 2004, 12:15 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Adamant Mod Discussion Thread
Now that's a great looking weapon.
|
November 24th, 2004, 12:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Adamant Mod Discussion Thread
Quote:
CovertJaguar said:
Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.
|
Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now...
|
November 24th, 2004, 12:44 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Adamant Mod Discussion Thread
Quote:
Captain Kwok said:
Now that's a great looking weapon.
|
I agree. WOW.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
November 24th, 2004, 01:03 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Adamant Mod Discussion Thread
Quote:
Poster: Imperator Fyron
Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now...
|
I didn't realize it could figure out your complex racial traits. How does that work? Are there some kind of standard picks that you set up or something? Or am I completely off the wall? I've always manually picked my opponents. [img]/threads/images/Graemlins/Cold.gif[/img]
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
November 24th, 2004, 01:13 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Adamant Mod Discussion Thread
The AI_General file in each Race folder tells the game exactly what to select for each of the AI empires.
|
November 24th, 2004, 01:27 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Adamant Mod Discussion Thread
Ahh... I looked around, but didn't see anything anywhere. Didn't look there. Never really messed with the AI like I have with much of the rest of the stuff.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
November 24th, 2004, 01:30 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Adamant Mod Discussion Thread
AI General files are a huge pain in the arse...
|
November 24th, 2004, 01:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Adamant Mod Discussion Thread
[img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img]/5
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
November 24th, 2004, 04:23 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Adamant Mod Discussion Thread
Those are wonderful component pictures!
Those weapons look magical and at the same time, technological as well... excellent work!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|