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October 27th, 2003, 11:56 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 27th, 2003, 11:58 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
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No. But you must be Ugly Good.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 28th, 2003, 12:13 AM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Well my post was made just after you edited your old one...
I am not living at home, and my family is safely away from the fire... Trust me, if the fire was near enough to be a danger to me, my computer (and my other belongings) and myself would be far away by now.
[ October 27, 2003, 22:14: Message edited by: Imperator Fyron ]
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October 28th, 2003, 12:48 AM
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Major General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
quote: Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
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No. But you must be Ugly Good. Ugly I can handle, as for good
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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October 28th, 2003, 12:49 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
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Trade Center helps out until you find a good AI trade partner, and that is only if and when you need or want to
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October 28th, 2003, 02:40 AM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
No I think it needs a hardcode fix by MM which is unlikely since this problem does not affect stock SE.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 28th, 2003, 07:14 AM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
It is difficult to balance all game setups with one set of files.
But they definetly must be made much cheeper. By 30 or 50 percents. Just like I suggested in older post.
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Oleg have you even played AIC in Finite
JLS my friends and me play Finite all the time and we think the balance has always been fine, I guess you did the impossible JLS and did balance all game setups with one set of files, AIC not only works great in Finite it Works Great in No-Warp.
The Refining Community, Refining Society, and Refining Center are crucial to winning when playing finite, more so if you are not a Crystal Race.
Oleg in a finite game radioactive can disappear quickly. The radioactive traded at these centers are real important, not to mention the research the storage and every thing that is included.
Hey I am all for reducing the cost, but is it realistic, I think a Refining Centers are much more important in Finite then most Cities. If your playing a standard game then build Cities and when you need rads just build the Rad extraction facilities. I am not at my gaming computer but the Rad Community should be about twice that of the Colonial Settlement and close if not more then the Colonial Community where ever that falls it might. Oleg, did you notice JLS droped the Facilities upgrade cost to 40%. Now it is way cheeper and more productive to upgrade. But if building Cities strait up works for you, gp for it, although that does not make much sence Oleg because if you start at the Colonial Settlement you gain its production as you upgrade to a City, not to mention it a heck of a lot faster.
This is pretty much the way it has been set up since Last February, to say 50% reduction in cost now with out even playing AIC Finite. Heck why now even think to use the Crystal Trait to get there Solar and Rad Value stuff. This sounds way out to me, if there was an older post I see why it was missed
Quote:
Imagine extreme case: I colonise a planet with 100%M, ZERO% O and 100% R.
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Oleg. IIRC the City is about Equal to the Refining Society not a Refining Center
In that scenario with a 100% mineral and a 100% rad combined planet
If you look at all the numbers it would be more productive to build Mining Complexs that give 1000 Minerals a pop and if rads are need which is rare in a Non-Finite Game then I would build a few Radioactive Extraction Facilities this is a Mining Planet and get the pay check now.
Not time consuming Huge Cities, think about building Cities on planets like only breathable 60%, remeber the Imperial trade is not subject to Planet Values.
[ October 28, 2003, 06:13: Message edited by: Grand Lord Vito ]
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October 28th, 2003, 07:56 AM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
I am in LOVE with option 1, the game play much faster and even has a new feel.
I play option 1 and 2 in AI Low Bonus games to get the competion down.
I used mp 1-3 for my Dual Temporal and Organics Race. Thanks for the starting Temporal Yard, good Idea Oleg I also won a Medium AI bonus game with my dual Race that was v3.02 and I had the best start ever plus Strategic Fighters.
The TIPS are a big help thanks
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October 28th, 2003, 08:02 AM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
You did more then listen Sully, you did wonders with the newest AIC Random Event file
[ October 28, 2003, 06:03: Message edited by: Grand Lord Vito ]
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October 28th, 2003, 12:57 PM
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General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
Don't play a tiny map
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You do know what kind of maps I play JLS.
I will perhaps try again a Finite Game, with or without High Tech cost this time.
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