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July 29th, 2003, 06:29 PM
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Bug in weapon platforms
In combat the range are calculated from the nearest planet sector when the range penalty modifier is calculated from the top left corner.
For example when firing 5 squares down from the planet the range modifier is -80% but when firing 5 squares up from the planet the penalty is only -50%.
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July 29th, 2003, 08:15 PM
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Shrapnel Fanatic
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Re: Bug in weapon platforms
Did you send this to MM?
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July 29th, 2003, 10:28 PM
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Re: Bug in weapon platforms
Quote:
Originally posted by Imperator Fyron:
Did you send this to MM?
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Yes I've sent it to MM.
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July 30th, 2003, 09:48 AM
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Re: Bug in weapon platforms
bug? another one??
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July 30th, 2003, 09:56 AM
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Private
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Re: Bug in weapon platforms
what do you mean by nearest planet sector?
bug?
*WHAM* *WHAM* *WHAM*
[ July 30, 2003, 09:00: Message edited by: Narf'scompatshop ]
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July 30th, 2003, 10:17 AM
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Colonel
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Re: Bug in weapon platforms
haha, missed me!
*BuZZZzzzZZZZZzzzzZZZzzz'es towards Narf*
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July 30th, 2003, 04:54 PM
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Re: Bug in weapon platforms
Quote:
Originally posted by Narf'scompatshop:
what do you mean by nearest planet sector?
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Well, a planet consist of many squares. When the game calculates if the ship is in the weapon's range it uses the square of planet which is nearest to the ship. However the range penalty is calculated always from the top left corner square.
Blah, I'm not good at explaining things but I still hope this clarify the bug
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July 30th, 2003, 10:38 PM
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General
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Re: Bug in weapon platforms
Quote:
Originally posted by Asmala:
quote: Originally posted by Narf'scompatshop:
what do you mean by nearest planet sector?
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Blah, I'm not good at explaining things but I still hope this clarify the bug I understand it just fine.
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July 30th, 2003, 11:15 PM
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Re: Bug in weapon platforms
I had noticed something similar to this. Basically, a while back, if you had CSM II and a planet has CSM I, you had an easy time glassing the planet -- your ships just stay out of range on strategic combat and pound it without counterattack.
I've noticed now you on tactical you can't target a planet with CSM II, unless you are well within range of CSM I.
I've got a feeling this is more of a feature than a bug, but hey, if it's not in the list of things fixed in a patch, then maybe MM doesn't know about it and would like to fix it.
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July 30th, 2003, 11:41 PM
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Re: Bug in weapon platforms
Quote:
Originally posted by Arkcon:
I had noticed something similar to this. Basically, a while back, if you had CSM II and a planet has CSM I, you had an easy time glassing the planet -- your ships just stay out of range on strategic combat and pound it without counterattack.
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Errr, I don't see what this has to do with the bug I've found out. It's seems obvious that if you have a weapon with better range than the planet's one the planet has no chances. Even if the ship and planet both have CSM I the ship'll win because it can move out of range while planet is stationary.
Quote:
Originally posted by Arkcon:
I've noticed now you on tactical you can't target a planet with CSM II, unless you are well within range of CSM I.
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Really. The bug which I found affects only the range penalty modifier. But I tested only with direct fire weapons so you can be right.
Quote:
Originally posted by Arkcon:
I've got a feeling this is more of a feature than a bug, but hey, if it's not in the list of things fixed in a patch, then maybe MM doesn't know about it and would like to fix it.
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I won't say it's a feature when in (tactical) combat it shows for example range 8 but you still get -110% range modifier.
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