|
|
|
|
|
August 12th, 2003, 07:18 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Damage type question
I think I understand this but I'm asking anyway:
When you select a damage type like 'Shields Only' it damages components with the ability 'generates shield points' right? The component is targeted because of its ability, not its name or some other factor, correct?
If so, do weapons that target 'security stations' destroy 'boarding defense' components, and therefore can be used to destroy Crew Quarters?
|
August 12th, 2003, 07:42 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Damage type question
Quote:
Originally posted by KnidVermicious:
If so, do weapons that target 'security stations' destroy 'boarding defense' components, and therefore can be used to destroy Crew Quarters?
|
No, crew quarters do not have the boarding defense ability. They do assist in boardign defenese, we know this from testing. But they do not have the actual ability listed in their component file entry. It's a hard coded invisible exception. If you give the crew quarters the boarding defense ability in the components.txt file though you should be able to destroy them with a weapon using the "Only Security Stations" ability.
Geoschmo
[ August 12, 2003, 18:43: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
August 12th, 2003, 08:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Damage type question
Also:
"Shields only" dosen't destroy shield generators - it saps shield points, but dosen't harm components at all.
"Shield Generators Only" does what you were thinking of.
If you add boarding defense to crew quarters, that defense ability will fully stack with the built in 4 points of defense. ("16 troops" worth)
__________________
Things you want:
|
August 12th, 2003, 09:18 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Damage type question
If you make the ability "0" can you just use it as a marker so those weapons will hit it?
|
August 12th, 2003, 09:24 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Damage type question
That does work for shields, so probably.
Be sure to test it before you distribute a mod using it.
__________________
Things you want:
|
August 12th, 2003, 09:25 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Damage type question
You want it to specifically take hits when the crew defense stuff take hits? Yeah that'll work.
[edit: I think he's talking about putting Boarding Defense on Crew Quarters.]
[ August 12, 2003, 20:27: Message edited by: Loser ]
|
August 12th, 2003, 09:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Damage type question
That works for some damage types, yes. Shields Only and similar ones (not specific component types, just changes to how the hit is affected by shields, like skips shields, 4x to shields, etc) will not be affected, as they work against the shield points, not components.
|
August 12th, 2003, 09:45 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Damage type question
My idea is some kind of Deathwand device that only kills crews. I'm hoping that if I add a "0" Boarding Defense ability to Crew Quarters and Bridge than it will destroy the "crew" parts of the ship. It will also have the bonus of killing Security Stations.
|
August 12th, 2003, 11:56 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Damage type question
Or a toxin injector missile, perhaps.
But I wouldn't worry about adding one point of boarding defense to a few components.
The attackers can always just include one more boarding party.
BTW, you will probably want to add the defense ability to boarding parties as well. They currently will provide defense just like the crew quarters without being hit by Boarding-defense-only weapons.
You can comment on the "Home turf advantage" of the boarding parties to explain it if you want.
__________________
Things you want:
|
August 13th, 2003, 03:07 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Damage type question
Tested the Death Ray device. It doesn't work with an ability of "0' so I tested it with "1" and it worked fine. Skips armor, but hits shields.
How many "marines" does 1 point of Boarding Defense give? I could just bump up boarding parties by a few points to compensate. I intend to have Bridge, Crew Quarters, Boarding Paries, and Auxiliary Bridges have the ability. That way the Death Ray (I have to think of a better name) kills all the lifeforms on the ship. I'd thought about adding it cargo bays, too, to simulate slaughtering passengers, but it would also destroy sats, mines, etc, so I won't.
I suppose I could also leave Boarding Parties alone. They would get a minor boost to Boarding Defense, and I doubt having 3 extra points of Boarding Defense on their victim is going to change much.
Of course, this lead me to think of Shielded Bridge, Crew, etc. that doesn't have that ability (is immune to Death Ray) and possibly generates shields or something. And a Huge Death Ray for bLasting planets (Population Only).
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|