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  #1  
Old August 18th, 2003, 12:44 AM

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Default Refueling...what gives with this?

...I have a huge refueler that "Groups up" with others....I let them all sit for ...oh...I tried even 3 turns sitting. The fuel doesn't distribute evenly to everyone. Also ...is there a way to have the tanker just "give" it's fuel...disengage and head back home for another load? Perhaps a way to "leapfrog" refueling like this? Please let me know...

Many thanks
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Old August 18th, 2003, 01:07 AM
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Default Re: Refueling...what gives with this?

The ships have to be in a fleet to share supplies, and it happens after you hit "end turn". Ships in the same sector but not in the same fleet will not share supplies.

A ship can not be given more supplies than it can hold. So, if all ships are full, then the tanker can't give them anything.

A ship can not generate more supplies from solar panels than it can hold (in total). So, if your ship can hold 3000 supplies total, it can only gnerate 3000 supplies to share per turn. Having solar panels that can generate more than that is a waste. Add a few Supply Storage comps, and you can get more supplies generated.

Quote:
Also ...is there a way to have the tanker just "give" it's fuel...disengage and head back home for another load? Perhaps a way to "leapfrog" refueling like this? Please let me know...
Sadly, no.

[ August 18, 2003, 00:08: Message edited by: Imperator Fyron ]
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Old August 20th, 2003, 08:52 AM
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Default Re: Refueling...what gives with this?

Quote:
So, if your ship can hold 3000 supplies total, it can only gnerate 3000 supplies to share per turn.
thanks, Fyron.
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Old August 20th, 2003, 07:41 PM
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Default Re: Refueling...what gives with this?

How exactly does supply sharing figure out what each ship has? Does it even out the percent capacity or does it even out the amount as well as it can?

Here is how I think it works with even percent: The whole f\leets capacity is compared to its total supply. That generates a supply percent. Then each ship is given that percentage of capacity. Suppose that a ship with 10,000 of 10,000 is fleeted with a ship with 100 of 3000. 101/130 = 77.7%. 3000x77.7%=2330 supply for the smaller capacity and 7,770 capacity for the larger one.

Even filling capcity would say the smaller ship fills up to 3000. Leaving 10,100-3000= 7,100 on the bigger ship. Now if you had 1,000 of 10,0000 on the biffer ship, the capackty woulc be 550 on each since an even division does not even fill up the smallest ship.
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Old August 20th, 2003, 07:48 PM
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Default Re: Refueling...what gives with this?

If you have 10 ships and 10,000 supplies, each ship gets 1000 supplies (as long as its capacity is at least 1000, of course)

Its a "one for you, one for me" until the fleet's pool of supplies is all shared out.
The small ships can get filled up completely while the big ones have lots of space left in their tanks (but the same count of supplies).

[ August 20, 2003, 18:54: Message edited by: Suicide Junkie ]
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Old August 21st, 2003, 07:39 PM
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Default Re: Refueling...what gives with this?

Yes, though I noticed an interesting and useful thing when refuelling some of my Proportions fleets using tankers.

I made a "refuelling fleet" consisting of several ships which could use some supplies, and a couple of nearly-full tankers with heaps of supplies each. All of the regular ships were topped off, as expected, but the supplies came from only one of the two tankers. The other tanker didn't give any supplies to anyone. This is quite useful, because then one tanker can remain in the forward position, while only the one that gave supplies can go back for more.

Of course, I could have done the same sort of thing manually by only putting one tanker in the resupply fleet.

PvK
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Old August 21st, 2003, 08:35 PM
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Default Re: Refueling...what gives with this?

It may have something to do with the transport hulls, as I do recall something like that happening before...

Between warships, though, I've always seen them share evenly.
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Old August 21st, 2003, 09:28 PM
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Default Re: Refueling...what gives with this?

something else for hidden facts.
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