.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 30th, 2003, 12:59 PM

JurijD JurijD is offline
Corporal
 
Join Date: Jun 2003
Location: Slovenia
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
JurijD is on a distinguished road
Default Distances in SE IV

How can I calculate the distance between star systems so I´ll know which GQR level I need to open a WP to the desired system...

So: how far is "one square distance" ?

thanks
__________________
Quid pro quo <img border=0 title= alt=[Wink] src=wink.gif /]
Reply With Quote
  #2  
Old August 30th, 2003, 04:09 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Distances in SE IV

Yep, 1 square=10 LY, according to the manual.
Reply With Quote
  #3  
Old August 30th, 2003, 04:56 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Distances in SE IV

And don't forget your Pythagorean Theorem!

True Distance = SQRT( horizontal2 + vertical2 )
Reply With Quote
  #4  
Old August 31st, 2003, 01:36 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Distances in SE IV

If I recall correctly one square is 10 light years.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #5  
Old October 7th, 2003, 04:45 AM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Distances in SE IV

What about distance on the tactical map?
Reply With Quote
  #6  
Old October 7th, 2003, 05:02 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Distances in SE IV

That is a totally relative value, and there is no set real value for it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old October 7th, 2003, 02:49 PM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: Distances in SE IV

In fact, if you want the system maps to be even moderately realistic, you have to assume that the squares represent a greater distance towards the edges than near the center.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
  #8  
Old October 7th, 2003, 03:30 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Distances in SE IV

In order to regard the squares on the system or tactical map as realistic I've felt that they could not be assumed to correspond to distances.

I think it is best to think that the X- and Y-Axis do not represent anything like an X- or Y-Axis in space, but rather various aspects of an orbit, distance and speed. We don't have to know what those aspects specifically are, because I think we'd be hard pressed to get something that fits exactly.

This would explain why 'thrust' appears to provide 'movement' and not 'acceleration'. If velocity is already figured into the sectors, then acceleration would just move you from sector to sector at a constant rate. Still, QNP makes more sense than stock propulsion.

This would also fit with the way that a one-sector asteroid collection is labeled an 'asteroid belt', as that one sector comprises a whole orbit. As well, this fits with the way that the planets do not move.
Reply With Quote
  #9  
Old October 7th, 2003, 04:00 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Distances in SE IV

If you're wondering "How far is a square?",
and other science facts,
just repeat to yourself "It's just a game -
I should really just relax."

Reply With Quote
  #10  
Old October 7th, 2003, 04:48 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Distances in SE IV

In this group!?!
Hah!
You make laugh-funny.

And while we're on the "We Didn't Really Ask Why?" program, allow me to add this.

Missiles don't just stop, or otherwise explode, when they reach the edge of their range. What they do is they run out of maneuvering fuel. Once that runs out, the missile is very unlikely to hit its target. In fact, it doesn't hit its target. Remember that space is very, very big. Missiles and ships are both very, very small.

Of course, that's just my opinion. I could be wrong.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.