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September 9th, 2003, 11:21 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Are homeplanets affected by high/catastrophic events?
Intention of this observation:
Are Master Planets affected by high/catastrophic events?
Setup:
AICampaign 3.02, but with a 4.b events.txt which I have modified with text entries to track the severities of the events.
SE4 Batch (by Master Belisarius), every turn will be saved (with an events.txt for human)
3 Empires, 1 planet start
1 human player set on AI complete on (Eee),
star map midlife med. size (about 60 systems),
Eee are only remaining empire after 125 years, but a lot of other races arose from riots,
Event Percent Chance High := 90
Does anybody know if this could be set to a value greater than 100? I have taken 90 because I am not sure if values higher than 100 could have some overflow effects.
Problems after 100 years, the next 25 years have taken 7 hours because of the 1000s of units, I guess.
Homeplanet name: Arianna I (has not been affected by high/catastrophic events within the first 1250 turns)
A lot of rebellions occur, some of them are even medium severity events, but the HW has not been affected even by medium rebellions.
The only history.txt about events are saved from the human player, so I just have observed the Eee.
The game can be continued, if you think of very rare events that might come after 500 years or such. But as I have stated above, 250 turns take 7 hours from now on.
I can provide savegames of every turn. Following Posts are a list of all catastrophic events and then high events (just for the Eee).
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September 9th, 2003, 11:22 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Are homeplanets affected by high/catastrophic events?
2418.6 Catastrophic Event The population of Arianna II has rebelled against us and formed a new nation.
2426.0 Catastrophic Event A plasma instability has been detected within the star Keldanar Star. Our scientists predict it will destroy itself in approximately 3 years.
2428.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.
2437.4 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.
2438.5 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna III has released a deadly virus. All travel to the planet is restricted.
2438.8 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Ceberhardt I has released a deadly virus. All travel to the planet is restricted.
2439.3 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna V has released a deadly virus. All travel to the planet is restricted.
2444.2 Planet Destroyed Planetary Minister: Planet Giauzar VI which resided in the Giauzar system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2444.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.
2447.1 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar V.
2447.2 Catastrophic Event The population of Organia I has rebelled against us and formed a new nation.
2452.3 Catastrophic Event The population of Organia V has rebelled against us and formed a new nation.
2460.2 Catastrophic Event 27 million unexpected refugees have arrived on Giauzar II A.
2463.0 Catastrophic Event 36 million unexpected refugees have arrived on Giauzar III.
2468.6 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.
2468.9 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.
2477.0 Catastrophic Event The population of Giauzar V has rebelled against us and formed a new nation.
2477.4 Planet Destroyed Planetary Minister: Planet Dertran III which resided in the Dertran system has been utterly destroyed, sire. We had a colony of 13M on the planet.
2477.4 Catastrophic Event An experiment gets out of control on , ripping the planet apart.
2481.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VI has released a deadly virus. All travel to the planet is restricted.
2484.0 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Prenix V has released a deadly virus. All travel to the planet is restricted.
2495.5 Catastrophic Event 26 million unexpected refugees have arrived on Vilius Sepentus X.
2496.0 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar III.
2502.0 Catastrophic Event 29 million unexpected refugees have arrived on Vilius Sepentus II.
2525.2 Planet Destroyed Planetary Minister: Planet Panasa II which resided in the Panasa system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2525.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.
2525.4 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Sephandris II A has released a deadly virus. All travel to the planet is restricted.
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September 9th, 2003, 11:23 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Are homeplanets affected by high/catastrophic events?
2404.7 High Event New Flash....Uprising is in progress on Osshod I. The local government is seeking Miltary aid.
2404.8 High Event New Flash....Uprising is in progress on Osshod I. The local government is seeking Miltary aid.
2404.9 High Event Insurrectionary forces have overthrown the local Government of Osshod I.
2405.0 High Event Insurrectionary forces have overthrown the local Government of Osshod I.
2408.6 High Event News Flash! A disaster at the Bio-tech lab on Vilius Sepentus I has released a deadly virus. All travel to the planet is restricted.
2410.3 High Event News Flash....The citizens of Arianna III began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2418.0 High Event New Flash....Uprising is in progress on Vilius Sepentus I. The local government is seeking Miltary aid.
2418.2 High Event Insurrectionary forces have overthrown the local Government of Vilius Sepentus I.
2418.5 High Event A massive explosion ripped through the ship Minefield in the Arianna system. The cause cannot be determined with certainty.
2421.4 High Event A massive explosion ripped through the ship in the Giauzar system. The cause cannot be determined with certainty.
2424.3 High Event A massive explosion ripped through the ship Satellite Group in the Ceberhardt system. The cause cannot be determined with certainty.
2428.6 High Event An Alien device is discovered on planet Arianna III. While attempting to study it, a student on the dig activates the device.
2428.7 High Event Warp Point is fluctuating from gravitational shear forces. Our scientists conclude it will collapse within 1.0 years.
2428.8 High Event News Flash......Alien Device found on planet Arianna III improves life for the population.
2429.7 High Event 19 million unexpected refugees have arrived on Arianna IV.
2430.5 High Event News Flash....The citizens of Giauzar VI began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2432.3 High Event News Flash! A disaster at the Bio-tech lab on Giauzar II A has released a deadly virus. All travel to the planet is restricted.
2432.5 High Event 17 million unexpected refugees have arrived on Arianna III.
2432.6 High Event 18 million unexpected refugees have arrived on Arianna VII.
2434.4 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.
2437.0 High Event NewsFlash..... breaking story on Giauzar V. A fire burned through downtown today causing major damage. A number of buildings will have to be closed.
2437.6 High Event A massive explosion ripped through the ship in the Kiladen system. The cause cannot be determined with certainty.
2444.1 High Event 20 million unexpected refugees have arrived on Organia I.
2451.2 High Event 17 million unexpected refugees have arrived on Giauzar V.
2453.2 High Event The citizens of Kiladen IV are growing upset over the poor living conditions.
2455.0 High Event News Flash....The citizens of Dorado V began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2456.8 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.
2462.2 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.
2463.6 High Event News Flash....The citizens of Vilius Sepentus II A began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2465.8 High Event News Flash....The citizens of Arianna III began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2471.6 High Event News Flash....The citizens of Vilius Sepentus X began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2474.2 High Event The citizens of Anacritus II A are growing upset over the poor living conditions.
2477.3 High Event News Flash! A disaster at the Bio-tech lab on Panasa VIII has released a deadly virus. All travel to the planet is restricted.
2480.9 High Event A massive explosion ripped through the ship in the Karnor system. The cause cannot be determined with certainty.
2482.3 High Event A massive explosion ripped through the ship Satellite Group in the Arianna system. The cause cannot be determined with certainty.
2492.1 High Event News Flash....The citizens of Vilius Sepentus IX began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2499.3 High Event News Flash....The citizens of Dertran VI began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2506.4 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.
2511.9 High Event NewsFlash..... breaking story on Vilius Sepentus VI. A fire burned through downtown today causing major damage. A number of buildings will have to be closed.
2513.7 High Event News Flash....The citizens of Tuari IV began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
2516.3 High Event 19 million unexpected refugees have arrived on Tuari IX.
2522.9 High Event News Flash! A disaster at the Bio-tech lab on Vilius Sepentus VIII has released a deadly virus. All travel to the planet is restricted.
2525.5 High Event News Flash....The citizens of Tuari IV began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.
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September 9th, 2003, 11:29 PM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
Why would you not run the test with stock se4 and a few neutrals? Processing would take much less time then...
Setting event chances over 100 is pointless, as 100 makes one event occur every turn. You can not have more than one event occur in a turn. But, higher numbers do not cause any crashes or anything. I set it to 3000 or so in one of my tests a while back.
I would like to point out that SJ made an entire scenario from a savegame where the star in his home system went nova (and there was only one home world). It is called Exodus, and it can be found *here*. It is for SE4 classic (pre-gold) and P&N 2.3c. I do not recall any changes being made to how events work in Gold, and see no mention of any changes in the History file related to this...
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September 9th, 2003, 11:39 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
Why would you not run the test with stock se4 and a few neutrals? Processing would take much less time then...
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Good idea, I have noticed the slowdown due to many unit issue in AIC too late. I discontinue AIC and will switch over to stock game then.
I would like to know, what exactly SJ has done with his scenario. Has it been a 1 planet start really? If it has been a multiple planet start, it will be difficult to find out the master planet after the first turn.
EDIT: I am going to try a stock game setup with chance modifiers (lucky/cursed traits) to test the bugfix about event distribution with the same simulation. But this could take a while...
[ September 09, 2003, 22:45: Message edited by: PsychoTechFreak ]
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September 9th, 2003, 11:45 PM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
It was indeed a one planet start game (made sure to ask him before posting ). I think he was just playing normally, then had the event hit him, and decided to turn it into a scenario.
Look at the planet type in the Colonies window with the Value tab and it says "Homeworld" on the home planet.
[ September 09, 2003, 22:46: Message edited by: Imperator Fyron ]
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September 9th, 2003, 11:47 PM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
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September 9th, 2003, 11:49 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Are homeplanets affected by high/catastrophic events?
Interesting, it could be also that high/cat. events on HW are intended to be very rare, e.g. one event in 10,000 turns. If so, SJ would have been very lucky (or cursed)...
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September 9th, 2003, 11:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Are homeplanets affected by high/catastrophic events?
That could be it, as I know I have seen my home planet and home star blow up before on single planet starts. Also, this is part of the reason why most PBW games have events disabled, because nasty events like this do happen.
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September 9th, 2003, 11:55 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
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Could you point me on that, please? Or do you have any search keys, I donot find it in the list.
EDIT: I think I have found one:
Vessels v1.2 Gorgo beautiful shipset done by Zarix; contains AI-none files
[ September 09, 2003, 23:03: Message edited by: PsychoTechFreak ]
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