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January 17th, 2004, 05:01 AM
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AHHHHH! I need help! BAM!
OK, so I put this off as long as possible, trying to do my own thing. I just got SEIV for X-MASS and have spent almost 3 weeks fiddling and fixing it the way I'd like it, but have been totally stymied by the AI portion of modding. I've taken elements of Atrocity's ST Mod and the AI campaign's AI files for my races, but I have run up against a wall when it comes to my races building colonizers. That's one problem, there are others, believe me, but that's the worst. What I'm looking for is some kind experienced soul who can maybe look over my files? and tell me what I could improve. Any help would be greatly appreciated. Thanks.
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January 17th, 2004, 05:14 AM
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Shrapnel Fanatic
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Re: AHHHHH! I need help! BAM!
Did you include the "rock world natives" and such traits limiting the ability to trade colony techs? If so, you need each race to select the appropriate racial trait, based on their homeworld type.
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January 17th, 2004, 10:41 PM
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Re: AHHHHH! I need help! BAM!
No, no racial trait like that-and the ice planet people are doing fine. Everyone else just doesn't colonize right, unless I manually design the ships, then they do colonize, but very slowly. And they build tons of bases and defense ships from the start of the game.
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January 17th, 2004, 10:52 PM
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Re: AHHHHH! I need help! BAM!
What colony modules did you use? Do they require colony techs that have racial areas that were in use in ST Mod, but you don't have anymore?
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January 18th, 2004, 12:02 PM
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Re: AHHHHH! I need help! BAM!
Standard Rock/Gas/Ice colony modules, no racial attachments. I have included the tech in the AI's research files, and it appears when I check the computer race manually. In fact, they will colonize, albeit slowly, when I physically add a colony ship to their designs. They just don't tend to colonize very much, or very good planets, and they spend a LOT of time on defense bases, defense ships, and supply ships. There are certainly things that need to be tweaked in the vehicle_construction files, and I'm in the process of doing that now, but i can't figure out why the Ice races seem fine and the others are confused. Even when I transfer the vehicle_construction file from my Ice race to another, and traspose the Ice w/ Rock, it doesn't seem to have much effect. I realize that AICampaign uses a different kind of colony system, and that may be effecting it, but again, my Ice ppl. ??? Any thoughts?
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January 21st, 2004, 06:53 PM
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Shrapnel Fanatic
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Re: AHHHHH! I need help! BAM!
BOTF addon? As in, using facility images from BOTF that are in the Image Mod? Or some sort of porting of the actual in-game facilities?
Have you considered submitting the custom images in AIC to the Image Mod? (at least, those that are not directly from Proportions... PvK should consider submitting those to the Image Mod )
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January 21st, 2004, 07:46 PM
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Re: AHHHHH! I need help! BAM!
Thanks Fyron,
will do and thanks for the Image tips
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January 21st, 2004, 08:12 PM
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Shrapnel Fanatic
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Re: AHHHHH! I need help! BAM!
You did not answer my question. Enquring minds want to know.
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January 21st, 2004, 08:52 PM
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Re: AHHHHH! I need help! BAM!
I am still firming up and testing what we have for the new Birth of the Federation (AIC Add-on) I will have more info at a date closer to its release date.
I ported some still BOTF and Enterprise images from websites and the game itself, but I will check the Image MOD.
Thanks again
JLS
[ January 21, 2004, 18:55: Message edited by: JLS ]
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January 21st, 2004, 08:55 PM
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Shrapnel Fanatic
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Re: AHHHHH! I need help! BAM!
The Image Mod has every single facility converted directly from the original image files in BOTF. You can open stbof.res in any achive program (such as the crap WinZip or any more advanced program), and then get the targa image files out of there. This is exactly what I did years ago, and all the images are available ready to use in SE4.
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