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January 18th, 2004, 05:59 PM
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Captain
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New Strange Races Mod for PBW - Comments Please
To All SEIV Players,
I am going to be doing a Strange Races 3 PBW game, but this time I will be using a mod. The mod is ready for preview and testing if any of you are interested. It can be found on my humble page here, please send comments to seiv@ekcory.net
Thanks,
Gandalph
[ January 20, 2004, 15:35: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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January 23rd, 2004, 05:37 PM
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Captain
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Re: New Strange Races Mod for PBW - Comments Please
Hmmm, no takers on this??
If you even have an inkling that you may want to play in Strange Races 3, you should check out the mod and help make it be all it can be.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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January 23rd, 2004, 09:16 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: New Strange Races Mod for PBW - Comments Please
well, I don't want to be a pain, but why a mod ?
I was fine with the strange race 2 settings, which I thought were quite interresting.
[ January 23, 2004, 19:17: Message edited by: Unknown_Enemy ]
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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January 24th, 2004, 09:28 PM
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Captain
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Re: New Strange Races Mod for PBW - Comments Please
The reason for the mod is so that I can effectively change certain settings. Religion, for example, is available to any race that choses to spend the research points on it. PPB's are back in with a much greater research cost. I get to implement my detectable mines idea. And the list goes on. You can see what I did in the info file on my page.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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January 24th, 2004, 09:38 PM
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Second Lieutenant
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Location: Australia
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Re: New Strange Races Mod for PBW - Comments Please
Allowing religious access via the tech tree is a good idea - and have you thought about cloakable mines and tacyhon mine sweepers to detect these mines
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January 25th, 2004, 02:11 AM
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Captain
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Re: New Strange Races Mod for PBW - Comments Please
I used Gravitic cloak/scan for the mines. Bsically mines level 1-5 have level 1-5 of gravitic cloak and minesweeper 1-5 have level 1-5 of gravitic scanning. Mines are still invisible to all other types of scans.
Edit - For those of you who are too lazy to make a couple of clicks, here is the info on the mod;
Removed Religious Talisman and added Religious mounts.
Changed Religious Studies and Technology to be available to everyone (no longer a racial trait).
Increased research cost of PPB x10 (now 50,000 per level instead of 5,000 per level).
Removed Intel altogether (do not like intel engine in this game, too many flaws).
Adjusted to hit bonuses of ship sizes to be fluid throughout the line.
Incorporated FQM, Mount, and pieces of other Mods.
Improved fighters for late game by strengthening defensive components (better shields, armor).
Improved missiles for late game by increasing damage to kill (structure kt).
Improved planetary defense by adding combat bonus to weapon platforms and increasing population attack strength and hit points.
Removed warp opening/closing components.
Increased APB research cost to 15k per level.
Increased Meson BLaster research to 30k per level.
Removed Ancient Race racial trait.
Removed Quantum Reactor.
Added 2 more levels of Solar Collector.
Added 2 more levels of Solar Sail.
Changed Mines to be able to be detected with level 1 thru 5 of cloak ability(gravitic scanning).
Added Mine Detection (sensor level, gravitic scanning) to Mine Sweepers level 1 thru 5 (can be used on ships/bases/sats/drones).
Removed Gravitic Scanners (to allow for mine detection).
Changed Aux Control to Combat Bridge with 10% offense and defense bonus.
Increased Duc research x10 (now 25,000 per level instead of 2,500)
Increased Adv. Mil. Sci. research x10 (now 50,000 per level instead of 5,000)
[ January 25, 2004, 00:13: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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January 25th, 2004, 11:56 AM
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Corporal
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Re: New Strange Races Mod for PBW - Comments Please
sorry, I didnt get it. mines can be detected by gravitic sensors in your mod?
but you removed the gravitic sensor?
doenst make much sense to me...
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January 25th, 2004, 12:53 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New Strange Races Mod for PBW - Comments Please
He basically wrote mines could be detected by mine sweepers, which have the gravitic detection ability. That is, Mine Sweepers I are able to detect the weakest mines, Mine Sweepers II are able to detect Mines I and Mines II, and so on.
I would be interested in this game Gandalf, if I weren't already involved in ten games, so I am afraid I will not join any other game at the moment being. (No, I will not, do not attempt to tempt me and... )
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January 25th, 2004, 04:23 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: New Strange Races Mod for PBW - Comments Please
Alneyan the sweet games start slow and build... Lots of RP etc...
What you have to look at is will any of the ten games I am in will be finished in 2 months... If the answer is yes.... Then start this game... as it will be getting interesting in 2 months...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 25th, 2004, 07:10 PM
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Shrapnel Fanatic
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Re: New Strange Races Mod for PBW - Comments Please
Quote:
Originally posted by Maerlyn:
sorry, I didnt get it. mines can be detected by gravitic sensors in your mod?
but you removed the gravitic sensor?
doenst make much sense to me...
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He removed the regular gravitic sensor and then added its ability to mine sweepers, so they now function as gravitic sensors.
Gandalph, I suggest giving level 10 gravitic cloak to both stealth armor and cloaking devices. It would (to me) make little sense for a minesweeper to be able to detect stealth or cloaked ships.
[ January 25, 2004, 17:10: Message edited by: Imperator Fyron ]
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