.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 19th, 2000, 04:24 PM

RabidFan RabidFan is offline
Private
 
Join Date: Nov 2000
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
RabidFan is on a distinguished road
Default Please voice your support the following Victory condition for SE4:


Unfortunately, Victory conditions are not configurable (they neeed to be).


This would make population key to the game:

First player with {number } M Population of at least { Rioting / Angry / Unhappy / Indifferent / Happy / Jubilant} Mood of {my original/any} Race.

Simply, You win by number of population at a minimum mood.
(I would think Any and Rioting is the same in regard to mood)
Reply With Quote
  #2  
Old November 19th, 2000, 04:31 PM

James Sterrett James Sterrett is offline
Sergeant
 
Join Date: Feb 2000
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
James Sterrett is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

Since most populations seem to start off Jubilant, you need to put in a time limit; before N years the condition doesn't kick in.
Reply With Quote
  #3  
Old November 19th, 2000, 06:08 PM

RabidFan RabidFan is offline
Private
 
Join Date: Nov 2000
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
RabidFan is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

I would think you would set the population to a goal that it would take time to win, and grow your population.

Large population numbers would increase the need for Ringworlds and Sphereworlds, which right now are sort of just bells and whistles to the game.

If I had the condition, player must have 1,000,000 M, Happy + population, this could only be done with RW's and SW's.

Keeping your own Happy may not bee too difficult, but keeping a captured populace may be....tweaking the modd variables may make such a game even more challenging..



[This message has been edited by RabidFan (edited 19 November 2000).]
Reply With Quote
  #4  
Old November 20th, 2000, 04:24 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

Sounds like a good addition to me. The more objectives you can shoot for, the more ways there are to play!
Reply With Quote
  #5  
Old November 20th, 2000, 12:18 PM

great.throwdini! great.throwdini! is offline
Private
 
Join Date: Nov 2000
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
great.throwdini! is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

You have my vote.

Re: "I would think you would set the population to a goal that it would take time to win"

This situation (populations begin jubilant) can neatly be avoided by also setting a time condition to the victory requirements alongside that of population count/mood/race.

I'm assuming that "my original/any" race modifier to mood means of populations the player in question controls, and not of all empires in the game?

Why no similar modifier to population size?
Reply With Quote
  #6  
Old January 23rd, 2001, 11:11 PM

Harkonis Harkonis is offline
Private
 
Join Date: Jan 2001
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Harkonis is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

One that I started using was the whole quadrant at peace for two years, after 10 years have passed. This allows "peaceful" domination of the qhole quadrant.

------------------
Harkonis HellRazor
__________________
Harkonis HellRazor
Reply With Quote
  #7  
Old January 23rd, 2001, 11:23 PM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

What a bunch of wimps!!!!!
The winner should be the only empire left alive!!!!!!

Don't get mad,my race is bloodthirsty.
I'm suppose to act this way.
Reply With Quote
  #8  
Old January 24th, 2001, 12:43 AM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

I like the population victory idea. How about allowing vanquished empires to still win this way??!! If the Eee empire is officially in control, but the vast bulk of the population in the galaxy is happy Terrans, then haven't the Terrans really won? A sneaky player could try to win this way by colonizing in other empires' territory on breathable planets and then gifting them away when necessary to keep the peace. If he did this with all the other empires, and then they used his former colonies to populate even more colonies, eventually his race could become the dominant one in the galaxy -- even without any empire! A jujitsu victory!
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #9  
Old January 24th, 2001, 12:46 AM

Harkonis Harkonis is offline
Private
 
Join Date: Jan 2001
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Harkonis is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

quote:
Originally posted by Emperor Zodd:
What a bunch of wimps!!!!!
The winner should be the only empire left alive!!!!!!

Don't get mad,my race is bloodthirsty.
I'm suppose to act this way.




I never said I was peaceful.. hehe. Intelligence options are plentiful.


------------------
Harkonis HellRazor
__________________
Harkonis HellRazor
Reply With Quote
  #10  
Old January 24th, 2001, 12:58 AM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Please voice your support the following Victory condition for SE4:

quote:
Originally posted by RabidFan:

Unfortunately, Victory conditions are not configurable (they neeed to be).





You have a selection of victory conditions so in effect they are configurable.



------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.