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April 14th, 2004, 03:28 PM
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Private
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About expierence
Can anyone tell me, what fleet and empire expierence gives?
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April 14th, 2004, 03:35 PM
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Brigadier General
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Re: About expierence
Fleet exp: fighting, kill, kill, kill.
Empire exp: win games. But it doens't give you any advantages. This is done to prevent cheating.
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April 14th, 2004, 03:45 PM
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Private
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Re: About expierence
Can you be more specific? I thought that ships experience gives attack/defence bonus, but what kind of bonus does fleet expierence gives? And how your empire expierence can prevent from cheating?
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April 14th, 2004, 03:45 PM
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Colonel
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Re: About expierence
Like timstone says, fleet and ship experience gives each ship the listed % bonus to hit with beam weapons and defense from beam weapons.
No effect on missiles and ramming.
Empire experience provide no benefit, so no point in playing 1000 games against the AI and trying to sell the resulting .emp file on EBay to play by email lamers
[ April 14, 2004, 14:49: Message edited by: Arkcon ]
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April 14th, 2004, 03:48 PM
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Private
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Re: About expierence
You mean if i have +20 ship experience and + 20% fleet expierence my beam weapons will shoot +40% acurate?
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Violence is never solution, but it can be enterteining
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April 14th, 2004, 03:51 PM
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General
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Re: About expierence
Yep... AND, your enemies' beam weapons will shoot 40% less accurate at you!
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April 14th, 2004, 03:52 PM
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Colonel
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Re: About expierence
Quote:
Originally posted by Liudas:
You mean if i have +20 ship experience and + 20% fleet expierence my beam weapons will shoot +40% acurate?
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Absolutely. They already have 100% to hit at point blank range, -10% per each sector distance, and affected by the opponents experience, and components.
Summarized better here: {clicka}
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April 14th, 2004, 06:01 PM
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National Security Advisor
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Re: About expierence
Correction: they have 99% to hit at point blank. You NEVER get a 100% hit rate without a Talisman.
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April 14th, 2004, 06:04 PM
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General
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Re: About expierence
Actually, they have a virtual 100% (as far as calculations go) at range 0. As you cannot fire beam weapons at range 0, the best you can get is 90% at range 1 (before you take the bonuses into account that is).
However, you could argue that seekers, boarding and ramming involves an attack at range 0, hence the 100% chance of such attacks.
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April 14th, 2004, 07:00 PM
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First Lieutenant
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Re: About expierence
Quote:
Originally posted by Liudas:
And how your empire expierence can prevent from cheating?
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I assume Timstone meant the not implemented advantage due to empire exp. itself is a prevention from cheating.
PS: Who carries over his old empires to the next games ?
[ April 14, 2004, 18:03: Message edited by: PsychoTechFreak ]
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