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January 5th, 2001, 10:37 PM
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Corporal
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Remote Mining
What configuration do you guys use for remote mining? I built several frigate sized ships for a remote mining operation only to discover that the cost of maintanence was more that I was gaining from their mining operations! What do you recomend?
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He's dead, Jim.-- Leonard "Bones" McCoy
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He's dead, Jim.-- Lt. Commander Leonard Bones McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
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January 5th, 2001, 10:41 PM
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Lieutenant General
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Re: Remote Mining
theres some other threads on this, basically it comes down to one of three things:
1 - remote mining is sucky and lame, so if you want it to be usefull you need to make some sort of mod for it.
2 - remote mining is OK if spend time researching sats to LARGE, but then you can only mine with one sat at a time and its hard making it pay off for the effort it takes. (keeping in mind sats have 0 maintnance)
3 - if you build a ship using minerals and mine for organics, the maintnance cost will get you, but its sort of like cheap resource conVersion.
I think those are all the major points or options on the topic. that i can think of now anyway.
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January 5th, 2001, 11:11 PM
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Sergeant
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Re: Remote Mining
Any chance this is a bug or flaw in the game. Malfador should adjust this so that is becomes profitable. Also, to counter the increase in profit you could increase the potiential for danger.
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January 6th, 2001, 05:49 AM
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Second Lieutenant
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Re: Remote Mining
Just ran a test of remote mining. I cut the mineral cost for mining components in half and then I built some different size ships and went mining. Even with costs cut in half there's no point in building a mining ship until you can squeeze in at leat two mining components and that means destroyers. Still aint much use as it will run out of supply pretty quickly.
Here's where I noted something weird. No matter the size of the ship the depletion thing would still happen. Test: A frigate with one mineral miner and a baseship with 14 mineral miners. Result: No matter which ships mines the belt the concentration drops one notch. Makes no sense in my book.
FYI:
Belt mineral concentration: 127%
1 mining component frigate upkeep: 1302
1 mining component frigate income: 1016
14 mining component baseship upkeep: 4480
14 mining component baseship income: 14224
That's with the cost (and thus the upkeep) of the mining components cut in half.
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January 6th, 2001, 05:54 AM
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Re: Remote Mining
Interesting. So in other words, remote mining simply isn't economically feasible nor does it even make sense in relation to the game as you would be hurting yourself or at least gaining nothing from the excersise thereof. Perhaps this is something which could be addressed in a mod/patch?
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He's dead, Jim.-- Leonard "Bones" McCoy
[This message has been edited by DirkHowitzer (edited 06 January 2001).]
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He's dead, Jim.-- Lt. Commander Leonard Bones McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
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January 6th, 2001, 06:44 AM
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Sergeant
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Re: Remote Mining
Here's some stuff you might add to your data files that might make remote mining easier. Right now I'd also set the resource depletion field in Setting.txt for remote mining to false.
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January 6th, 2001, 06:53 AM
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Re: Remote Mining
Thanks, Tenryu, I'll give them a shot.
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He's dead, Jim.-- Leonard "Bones" McCoy
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He's dead, Jim.-- Lt. Commander Leonard Bones McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
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January 7th, 2001, 12:10 AM
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Re: Remote Mining
quote: Originally posted by Tenryu:
Here's some stuff you might add to your data files that might make remote mining easier. Right now I'd also set the resource depletion field in Setting.txt for remote mining to false.
I'm not sure exactly about this, I'm leery of produce-everything modifications.
But it looks like a start. I like the prospector, except that the hull for that would become a common pocket carrier/sat tender, because of the very low manitinece cost.
Perhaps just keep the mining components as is, but reduce them in size to 70, would have the biggest effect, because that would allow mining sattelites to be construced, layed, and forgotten.
Also, if depletion is off and you want to do remote mining, don't do ships, do bases which are built in place, the 1/2 maintenence makes them worthwhile.
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January 7th, 2001, 03:03 AM
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Re: Remote Mining
[quote]Originally posted by nweaver:
Yes, Nweaver, your comments are basically correct.
Just trying to work with what I have. Like some here not using mines, I don't use these hulls for anything but mining.
For what it's worth, what I really wish we had were a few other ' REQUIREMENTS'. Like: The ability to INCLUDE or EXCLUDE only certain components on a hull AND better deal with maintenance issues. Such as;
1.Requirement Pct (ANY COMPONENT or GENERAL GROUP). Where, :=0, you cann't put any aboard and no comment means you can load up as many as you want aboard.
2.Requirement No and Requirement Must Have(Any component or general group), 'nough said.
3. A line for every component, facility, mount or vehicle that would let you set a Specific maintenance cost % of materials used to construct the item rather then the general everything costs x% and some things nothing. In this manner the maintenance cost of a unit would be the sum of the costs of all its bits and pieces.
OH yeah! And I want to drop Ground troops and engage in tactical planetary combat too.
On land, sea, and air, underwater and underground.
Oh well, others have covered many other similar wishes and wants so I'll shut up now.
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January 7th, 2001, 03:14 AM
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Sergeant
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Re: Remote Mining
Maintanence costs should be lowered and price of ships not units should be raised.
[This message has been edited by Emperor Zodd (edited 07 January 2001).]
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