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  #1  
Old January 6th, 2001, 01:25 AM

DirkHowitzer DirkHowitzer is offline
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Default Freaky diplomacy AI

Anyone know what's up with the AI calling me every other turn to set up a trade treaty and then immediately breaking it the next turn? Seems to be a viscous cycle as it's been doing this the Last 20 or so turns.

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  #2  
Old January 6th, 2001, 02:45 AM

apache apache is offline
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Default Re: Freaky diplomacy AI

I find the AI to be a lot more unstable in the 1.19 patch. I have seen that kind of behavior by the AI in my games too. I find it ridiculously hard to make a treaty with any AI, even with no common territory or interaction after my scouts fly through. I know some folks like this, but this is not what I call intelligent behavior by the AI.
Anyways, now the AI is not meant to be negotiated with, its meant to be annihilated. I just take whatever treaties it offers, and if it breaks them next turn, well at least that was one turn of not getting shot at.
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  #3  
Old January 6th, 2001, 04:30 PM

Valleymite Valleymite is offline
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Default Re: Freaky diplomacy AI

And is there anyway to make peace with an AI race, after war is declared?
It seems that once war is decared - its to the death.
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  #4  
Old January 6th, 2001, 06:00 PM
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Dracus Dracus is offline
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Default Re: Freaky diplomacy AI

I ran into this too, before I loaded the patch. (loaded it Last night, have not played under the new settings yet.)
took out the AI down to a small planet that they had. This planet was not suited for them. their homeworld was gone and they could not produce any ships at all. Killing this Last planet would be just to take their race completely out of the game (this was a 3 way war with each of us fighting the other.) Since I do not have troops yet and I can not get them to surender, They keep sending Messages that they are about to go on the offense in that system, I decided to protect them from the other race until I can troop capture them. 100 turns later, they still will not end the war. So it is, that I continue to allow them to live on a barren world in the middle of my empire. (due to war costs, most of my development is on hold so I still have not gotten troops yet.)

[This message has been edited by Dracus (edited 06 January 2001).]
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Old January 8th, 2001, 07:11 PM

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Default Re: Freaky diplomacy AI

A trade, trade/research, non-aggression, military alliance, partnership, protectorate, subjugation, or surrender treaty will all end a war. However, due to a bug, I do not recommend that you get into protectorate or subjugation treaties under the 1.19. patch.

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  #6  
Old January 8th, 2001, 07:59 PM

DirkHowitzer DirkHowitzer is offline
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Default Re: Freaky diplomacy AI

What is the bug?

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  #7  
Old January 8th, 2001, 09:57 PM
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Default Re: Freaky diplomacy AI

I think we need two more treaties. Cease fire and Peace. I have never ever seen the AI try to sue for peace when it's getting the living snot kicked out of it. Or when it has achieved it's goals. As Valleymite says, once war breaks out, it's to the end.
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Old January 8th, 2001, 10:00 PM

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Default Re: Freaky diplomacy AI

I agree
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Old January 8th, 2001, 10:01 PM

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Default Re: Freaky diplomacy AI

I think it depends on that "personality type" that got added. Races like the Eee, for instance, tend to be pretty faithful with treaties. (However, don't accept a military alliance unless you want them colonizing all available planets in your territory. Feh.)

I think the Phong have the same personality type, except they tend to lie when they promise to abandon colonies in systems you claim.


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eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
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Old January 8th, 2001, 11:00 PM

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Default Re: Freaky diplomacy AI

The subjugation bug drops your tech income to exactly 50,000 for the duration of the treaty.

I like the idea of ceasefire and peace, and I would also like to see a demand that actually gets an AI to abandom its claim on a system. Right now they never do, nomatter how far back you push their borders.

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