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January 8th, 2001, 04:14 PM
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Private
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Re: Starbase tactics
I usually send in 5 or 6 heavy carriers loaded with my best large fighters. You could also use crusiers or battle-crusiers armed mainly with your longest range missiles. If the fighters don't get them, the crusiers can stand off and shell the planet and station.
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Mako the Space Shark
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January 8th, 2001, 04:36 PM
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Corporal
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Re: Starbase tactics
The easy way: covert opps.
The hard way: you need to research defensive comps along with offensive ones. Then create balanced ships and build fleets. More work and time but more rewarding.
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January 8th, 2001, 07:42 PM
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Re: Starbase tactics
I just attack the planet from the other side and never come within range of the battlestation. Then, as the player loses more and more of his worlds, the stations become a huge resource drain. Unless they're equipped with self-destruct devices or shipyards, he can't even scrap them, he has to waist the time of sending a ship around to choose the "fire on" option. The AI never does this, so it works quite well against them. I find stations of all sizes to be utterly useless except as early spaceyards.
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January 8th, 2001, 08:11 PM
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Re: Starbase tactics
Nyx - is there any way that you or anyone else knows of to alter the text files in some way to allow movement of the starbases in some orbital fashion? Maybe allow the stacking of the starbases on top of the planet allowing equal firing distances all around the planet?
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January 8th, 2001, 08:49 PM
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Lieutenant General
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Re: Starbase tactics
quote: Originally posted by WhiteHojo:
Nyx - is there any way that you or anyone else knows of to alter the text files in some way to allow movement of the starbases in some orbital fashion? Maybe allow the stacking of the starbases on top of the planet allowing equal firing distances all around the planet?
doubtful, but you could probably make planets transparent to weaponfire like warp points and asteroids are. given that space is 3d, i dont see why it would be a big compramise. might kill some peoples tactics, but those tactics are cheesy anyhow. i know, i use them
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January 8th, 2001, 09:03 PM
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Re: Starbase tactics
Making the planet transparent would still leave the problem of attacking from the "long" side of the base, that is, w/the added space of the planet b/t you and the base.
I'm no gaming expert but might there be some way to place the base directly on top of the planet and have the computer use that location as the focal point for range calculations - maybe making the computer think a base is similiar to a WP? Maybe changing the classification of all Bases to units w/a size of 0 and the displacemnt of 0 so as to not take up space in a planet's cargo hold,instead of labeling em as ships?
Just some thoughts - anything would be better than what we have now - and while they're at it, do something w/satelites - same problem as bases as far as planet defense goes, just out manuever em.
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January 8th, 2001, 09:49 PM
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Lieutenant General
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Re: Starbase tactics
quote: Originally posted by WhiteHojo:
1-Making the planet transparent would still leave the problem of attacking from the "long" side of the base, that is, w/the added space of the planet b/t you and the base.
2-I'm no gaming expert but might there be some way to place the base directly on top of the planet and have the computer use that location as the focal point for range calculations - maybe making the computer think a base is similiar to a WP? Maybe changing the classification of all Bases to units w/a size of 0 and the displacemnt of 0 so as to not take up space in a planet's cargo hold,instead of labeling em as ships?
Just some thoughts - anything would be better than what we have now - and while they're at it, do something w/satelites - same problem as bases as far as planet defense goes, just out manuever em.
1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).
2, 99.9% sure, not in this game.
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January 8th, 2001, 10:33 PM
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Sergeant
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Re: Starbase tactics
1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).
If only I knew how to do that neat block, bold reposting of other Posts I wouldn't be so cheesy lookin as above.
However, from a pure tactical/strategic standpoint I agree w/you about the "if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not" the fact that an "immobile defensive unit" is further from what it is there to protect when attacked from one particular side of the planet makes that unit in effect worthless in a game playing aspect. A WP is also an immobile defensive unit yet all of these can target any ship w/in range regardless of which side of the planet you attack. The limiting penalty of the star base make them worthless in a purely defensive role. Any change that would alleviate this oversight I feel should be looked into - I come from a MOO background and I loved the Battlestations and whatever the largest one was (but these were always placed inbetween the planet and the attacking force -not possible in SEIV as currently setup)
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January 8th, 2001, 10:50 PM
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Sergeant
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Re: Starbase tactics
The way you make the quote section is with UBB code. On the left navigation bar where it says "UBB code is on" click that link and you'll find all kinds of neat stuff.
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January 8th, 2001, 11:07 PM
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Re: Starbase tactics
Thankx for the info
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