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December 11th, 2000, 08:45 AM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
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One World Mega Evil Empire.
Okay,
Select the Crystalline tech tree.
A Sphere world in an empty system works best.
Add planetary and system sheilds just in case the AI has an uncharacterisctic smart spell.
Then build Solar Generators, and fill all 143 free sectors with stars,
So that's 192 Solar Generator III's at 300 of each resource per turn, per star x 143 stars x 1.5 for the Sphere Worlds default 150% value + 30% + 30% and that gives you...
20880288 of each resource each turn!!! From one world!
It's rely amazing how far you can expand in a few systems in SEIV if you take the time, if only the AI would get to a point where in was his 30 Artificial Worlds again mine.
Gonna try this right now.
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I AM Canadian.
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I AM Canadian.
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December 11th, 2000, 04:51 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: One World Mega Evil Empire.
Hmmm. With that many suns, wouldn't everybody be turning Extra Crispy(TM) awfully quickly? Think of the HVAC you'd need.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 11th, 2000, 06:18 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: One World Mega Evil Empire.
I did not think you could create a star in a system that already has one. Am I wrong? I know there are binary and trinary systems built into the game, but I don't think you can make one yourself.
Anyone????
[This message has been edited by rdouglass (edited 11 December 2000).]
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December 11th, 2000, 08:24 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: One World Mega Evil Empire.
Does having all that many stars in one system raise the chances of a random supernova event? IOW, does the event choose one system to happen in, or one star out of the whole list to happen to?
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December 12th, 2000, 12:05 AM
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Major
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Re: One World Mega Evil Empire.
The way it used to be was that you could fly around, and put a star anywhere in a system (really, you could!)
But thats changed now, its different. One star per system, in the center. It was funny though. Your ship could go around farting stars out wherever it wanted.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 12th, 2000, 12:49 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: One World Mega Evil Empire.
since you brought it up, what is the advantage now to the crystal-tech solar collectors that give 300 of each resource per star? they only equal a monolith III in a trinary system, and trinaries are fairly rare. they are a special race-trait tech too, so what gives?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 01:03 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: One World Mega Evil Empire.
Puke,
I believe that solor collectors go on ships where the monolith is on a planet.
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Seawolf on the prowl
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Seawolf on the prowl
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December 12th, 2000, 01:06 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: One World Mega Evil Empire.
thats what i get for paying attention. im going to go hide in my corner now.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 01:26 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: One World Mega Evil Empire.
hey, they do too go on planets, so the question still stands. I did mean to say solar generator instead of collector though.
oops.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 03:09 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: One World Mega Evil Empire.
I believe MM mentioned that it did NOT decrease planet value, which should be useful in a finite-resources game.
If you can afford to carve out a large domain, and then play defensively (and expensively! 10k/10k/10k) for a long time while your opponents exhaust their resources, you'll be the only one left that can afford a fleet.
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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