.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 22nd, 2001, 02:23 AM

Astromut Astromut is offline
Private
 
Join Date: Jan 2001
Location: Rio Vista, CA, USA
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Astromut is on a distinguished road
Default Way TOO Intelligent

The premise that SEIV represents strategic WWII combat is not completely correct.
The use of ECM/Scanners although having its parallels in WWII, are more correctly placed in the modern evironment, especially when you consider Stealth Armor (and its active/passive state).

My proposal:

1) Lower the ability for none sensor/scanner using ship/bases to detect other ship/bases.
2) Allow ship/bases to increase its sensor ability by putting its sensors in active mode (like stealth/cloaking).
3) Make ship/bases that activate its sensors easier to detect, allowing ship/bases that do NOT activate sensors a decreased chance of being spotted.

Operationally, this new activity would function like stealth/cloaking, BUT ship/fleet commanders would have to decide if it was more important to
A) find Other ships or B) Stay Hidden, just like in modern fleet wafare.

I am speculating the coding for this activity exists and that the hardest function to add would be the EMCON (emission control) statis of a ship, turning your sensors on/off.

I include the possibility of bases sharing this capability because it would allow for early stage forwrd observation bases that would not be early targets of assualt, but that might be able to give intelligence information while mantaining its concealled statis, (submarines using passive sonar to identify contacts).

I would subliment this addition with a new ship hull that was inherently more stealthy, the submarine analogy again. It would alos mean a possible new Facility/Tech Tree for sensors.

I would love the activity of SEARCHING for enemy fleets. The game allows for fleets hiding only after you include stealth/cloaking.

I also think you have way to much information about races when you first make contact. Why not have the possibility of NOT knowing other race charecteristics until you A) Make a Treaty with them B) have Combat C) Trade for the information (possibley false) with a Third Race.

Incorrect information might also be generated with the new search activity, "We sunk 3 carriers" when they only damaged 1.

To sum up, I want to increase the FOG of War. I think this makes for a better game.

Submitted for your approval

As this is my first post, let me say how impressed I am with the varying imputs. The knowledge base of the individuals here is impressive (IE Barnicle Bill is one example)

Astromut

Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.