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October 14th, 2003, 06:56 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Poll: Damage Types
I'm curious about the spread of opinions.
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October 14th, 2003, 06:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Poll: Damage Types
Ha, I was the first one this time.
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October 14th, 2003, 07:05 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Poll: Damage Types
"They would be interesting and beneficial, if designed carefully to have moderate effects."
That's what i voted for. If balanced and well thougth out, the system would/could/will be good.
It's all about balance.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 14th, 2003, 10:08 PM
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Colonel
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Join Date: Apr 2002
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Re: Poll: Damage Types
Bah, don't want it !
It'll add eventually +3% gameplay for +20% micromanagement, at the dev cost of 5 patches that could be used for MUCH better improvements !
It'll be mostly a waste of resources, forget about that ..
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October 14th, 2003, 10:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Poll: Damage Types
I think it might be a system that the developers could use to make sure there is balance in the game. But it doesnt need to be something that the players HAVE to work with if they dont want to. It could all be background stuff for the discussion of the addicted people the way the number formulas were for Dom 1.
If different weapons had different attacks, different armors had different defense bonuses, different sizes, mounts, forms (mist, ethereal, etc) all had different things which affected at different levels then the variety might help keep any ONE strategy from getting out of hand.
Of course everything would damage everything, just at slightly different levels. Plus they could insure that each race had a variety of pluses and minuses, but not covering everything.
Gandalf Parker
[ October 14, 2003, 21:58: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 14th, 2003, 11:34 PM
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BANNED USER
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Join Date: Sep 2003
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Re: Poll: Damage Types
Quote:
Originally posted by Gandalf Parker:
Of course everything would damage everything, just at slightly different levels. Plus they could insure that each race had a variety of pluses and minuses, but not covering everything.
Gandalf Parker
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Yup.
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October 15th, 2003, 01:29 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
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Re: Poll: Damage Types
"They would be interesting and beneficial , if designed carefully to have moderate effects."As long its BALANCE.
Thats what i voted for too.
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October 15th, 2003, 02:52 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Poll: Damage Types
"The system might be nice, but there is such a high chance of ruining a good game with it, that I don't want it in Dom2."
I'm against this. Firstly, it replaces attack and protection with six new stats (at least). Secondly, it requires that certain kinds of armor are made arbitarily weak against certain kinds of damage, for example, plate armor being weak against crushing, even though the only real difference between armors is the protection, weight and cost, which the game already models.
Thirdly, there are already differences in the way that different weapons and armors interact, which provide far more flavor for much less complexity.
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October 15th, 2003, 04:17 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Poll: Damage Types
Heh, I was hoping more people would vote for making it moddable, that's what I voted for. Give the players the tools to improve or destroy the game, always more fun that way
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October 15th, 2003, 04:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Poll: Damage Types
Quote:
Originally posted by Sandman:
[QBSecondly, it requires that certain kinds of armor are made arbitarily weak against certain kinds of damage, for example, plate armor being weak against crushing, even though the only real difference between armors is the protection, weight and cost, which the game already models.
[/QB]
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Hmm this isnt my area but Im not sure I agree with this. As I remember such things in other games platemail was usually great against crushing, but slightly susceptable to piercing weapons that came in thru the chinks. Chainmail was better vs piercing but more susceptable to crush. Both had some armor defense against everything, just slight advantages vs some.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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