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January 6th, 2004, 09:48 PM
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General
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Join Date: Jun 2003
Location: az
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Is Ghost Riders too powerful ?
In the games I have played against human and computer opponents this spell seems to be the one of the strongest per cost. For only 5 death gems a large army of longdead horsemen with a powerful wraith lord.
I know for the single player games this spell is KEY for toasting 98% of any enemy armies.
The other key factor is no other spell even comes close to the amount of damage this spell can do to an army based on the cost.
My advice... either increase the cost of the spell or remove some of the longdead riders which appear.
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January 6th, 2004, 09:53 PM
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Lieutenant Colonel
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Re: Is Ghost Riders too powerful ?
I used extensively this spell in pbem. Yes it is powerful, and will allow you to do damages to enemy patrollers or small armies.
On the other hand, you wont do much against big concentration of troops. I'm not speaking of these useless units the AI build en masse, like 200 tribal archers, but of heavy mundane units and summon that players do possess by the time you reach level 9 in conjuration.
I dont find it disproportionate compared to the amount of research needed, and compared to what other magic schools can do. If you tone it down, then you will want to tone done mist warriors for Air, because it render a whole enemy army very tough, or suppress mass domination for astral, etc.
Each school, upon reaching the end game, has big and efficient spells. Its normal. You have paid a big cost and you deserve to have nice spells.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 6th, 2004, 10:02 PM
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Second Lieutenant
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Re: Is Ghost Riders too powerful ?
At level 9 research you should expect good effects.
Keep in mind that this spell won't do much damage to a serious army and furthermore it doesn't capture the province. It's great for damaging/killing weak forces, but again for a level 9 spell you expect some beef.
At the high spell levels there are a many spell effects that are potential game changers. This is just one.
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January 6th, 2004, 10:05 PM
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Major
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Re: Is Ghost Riders too powerful ?
I agree with Pocus. Level 9 spells need to be really, really, powerful for the amount of research they take.
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January 6th, 2004, 10:06 PM
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General
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Join Date: Jun 2003
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Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by Pocus:
I used extensively this spell in pbem. Yes it is powerful, and will allow you to do damages to enemy patrollers or small armies.
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Not just small armies... I've wiped out troops of over one hundred on a single province with one cast of the spell.
Quote:
On the other hand, you wont do much against big concentration of troops. I'm not speaking of these useless units the AI build en masse, like 200 tribal archers, but of heavy mundane units and summon that players do possess by the time you reach level 9 in conjuration.
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Look at the TOTAL cost of the spell and even strong armies will suffer BIG losses with two or three casts of the spell.
Quote:
I dont find it disproportionate compared to the amount of research needed, and compared to what other magic schools can do. If you tone it down, then you will want to tone done mist warriors for Air, because it render a whole enemy army very tough, or suppress mass domination for astral, etc.
Each school, upon reaching the end game, has big and efficient spells. Its normal. You have paid a big cost and you deserve to have nice spells.
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Compared with the cost this spell plus it doesn't place any of your commanders in danger. My point is that for single player games especially it removes the challenge against computer opponents.
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January 6th, 2004, 10:14 PM
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Sergeant
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Re: Is Ghost Riders too powerful ?
Quote:
Originally posted by NTJedi:
In the games I have played against human and computer opponents this spell seems to be the one of the strongest per cost. For only 5 death gems a large army of longdead horsemen with a powerful wraith lord.
I know for the single player games this spell is KEY for toasting 98% of any enemy armies.
The other key factor is no other spell even comes close to the amount of damage this spell can do to an army based on the cost.
My advice... either increase the cost of the spell or remove some of the longdead riders which appear.
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As Pocus said, it's a Level 9 spell.
Also, the Wraith Lord doesn't do you much good since it is not under your control. I haven't used the spell often but judging my experience with the combat AI, he would probably just rout and disappear once the undead riders are banished. And even if the riders successfully beat the local defense, I think it'll only turn the province neutral. A nuaisance but not much more. There are worse things that can be done to your province with such high level spells.
Pale Rider is a lower level spell which can give you similar undead riders. And to me, a more practical spell.
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January 6th, 2004, 10:18 PM
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Corporal
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Re: Is Ghost Riders too powerful ?
Also remember that part of the cost is the turn it takes your caster to cast it instead of doing something else.
~Aldin
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That dares not put it to the touch To gain or lose it all
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January 6th, 2004, 10:21 PM
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Corporal
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Re: Is Ghost Riders too powerful ?
I have'nt had much success with it myself,hmmm, will try it again later. I did notice a) Against powerful armies, especially Marignon, it did squat. b) don't cast it in a province your attacking because it will target YOU not the ai  By the time i reach that point in research i've got Well of Misery going and am using Harvester of Sorrows (Metallica  ) and Legion of Wights with a dash of Plague and Black Death for flavor  .
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When there is no more room in Hell the dead will walk the Earth.
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January 7th, 2004, 01:34 AM
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Sergeant
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Re: Is Ghost Riders too powerful ?
What? A 9th level spell overpowered? In all my PBEM and SP play in Dom1 and 2 I've never got to cast a 9th level spell.  If I ever do I hope its seriously overpowered!
cheers
Keir
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January 7th, 2004, 03:18 AM
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Second Lieutenant
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Re: Is Ghost Riders too powerful ?
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