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  #1  
Old January 20th, 2004, 01:54 AM
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Default Unit Spreadsheet

Has anyone compiled a list of units/stats? I'd like to do some analysis of Jotunheim, but don't care to waste time compiling data if it has already been done. Something like:

neutral units
jotun units
abysia units

e.g.

heavy infantry: gold/res/supplies/att/def/armor/mvmnt/etc.
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Old January 20th, 2004, 02:10 AM
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Default Re: Unit Spreadsheet

the closest thing is a game where you can see all the units.
http://www.freewebs.com/sunray_dom2/
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Old January 20th, 2004, 02:24 AM
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Default Re: Unit Spreadsheet

Sunray actually has some national unit spreadsheets as well.
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Old January 20th, 2004, 03:15 AM
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Default Re: Unit Spreadsheet

Thanks--there are spreadsheets for several of the races on this site. Exactly what I wanted!

I will check their veracity first--as they are based on Dom I. Then I will analyse the Jotunn as compared to the generic units (militia, light infantry, heavy infantry, archers, lt cav, hv cav, etc.). I have a sneaking suspicion that they are more trouble than they are worth.... E.g. hv inf vs. jotun axeman: 3Xhits, 2Xst, 50% more armor, 30% more morale, 2Xcost in rp, 4Xcost in gold. I think that morale is the killer. If you have 1/4'th the units, then each one dying is that much harder on morale. If morale fails, then all the units run away. I think having 4X as many units will make for a less cowardly army, but I will have to check it.
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Old January 20th, 2004, 03:31 AM
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Default Re: Unit Spreadsheet

Having played Jotun extensively (the first race I tried in Dom 2) I can tell you that each Jot spearman or huskarl is worth at least 3-4x any mere human troop. Do not discount that 3x hits, 2x str, 1.5x armor, 1.3x morale. The way it works is thus:
  • the giants and humans crash together
  • humans inflict minor damage on giants, which doesn't bother them much (more hits and better armor)
  • giants each kill a human in one blow (high strength)
  • repeat, until humans rout after 2-3 turns of such exchanges (human morale is dropping due to losses far faster than giant morale, and humans will break sooner due to the lower morale they start with)
  • you will typically come out of such a battle with no losses to your giants whatsoever.
Jot (and R'lyeh) simply plow through independents very quickly in the early, crucial stages of the game. You just have to be careful to avoid engaging more than 3x the numbers of your own troops, unless you have strong magical support.

[ January 20, 2004, 01:37: Message edited by: Arryn ]
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Old January 20th, 2004, 04:41 AM
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Default Re: Unit Spreadsheet

Jotun has level 3 priests, so they can cast sermon of courage. But what Arryn says is true - protection does not scale like other stats, which means the change in strength is huge.

Running the combat sim:

'JO Hirdman' versus 'Heavy Inf Chain' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 999
Wins: ----------------------- 99.99%
Losses: --------------------- .02%
Kills per battle: ----------- 1.00
Kills per round: ------------ .45
Deaths per battle: ---------- .01
Life expectancy (rounds): --- INF
Life expectancy (battles): -- 4999.78
Avg. Rounds Elapsed: -------- 2.27
Avg. Rounds to Win: --------- 2.27
Avg. Rounds to Lose: -------- 4.29
Hit Rate: ------------------- 49.96%
Evade Rate: ----------------- 73.37%
Repel Rate: ----------------- 28.40%
Damage done per swing: ------ 7.55
Damage done per hit: -------- 15.10
Damage taken per hit: ------- 2.71
Total damage taken per life: 4938.38

'JO Hirdman' versus '4*Heavy Inf Chain' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 898
Wins: ----------------------- 89.85%
Losses: --------------------- 10.16%
Kills per battle: ----------- 3.75
Kills per round: ------------ .52
Deaths per battle: ---------- .11
Life expectancy (rounds): --- 71.13
Life expectancy (battles): -- 9.78
Avg. Rounds Elapsed: -------- 7.28
Avg. Rounds to Win: --------- 7.42
Avg. Rounds to Lose: -------- 6.07
Hit Rate: ------------------- 57.55%
Evade Rate: ----------------- 64.84%
Repel Rate: ----------------- 31.29%
Damage done per swing: ------ 8.91
Damage done per hit: -------- 15.48
Damage taken per hit: ------- 2.82
Total damage taken per life: 129.66


So. A hirdman does an average of 15 damage per hit, and takes around 2.5 damage per hit. And 90% of the time he beats 4 of the heaviest independant infantry, assuming nobody routs. It takes 6 HI to usually beat the Hirdman, which is 60 gold, 120 resources, and 6 supply versus 40 gold, 34 resources, and 3 supply.

Morale is a terrible problem with Jotun militia - they always rout when they could actually win. But the jotun elites, backed by Godes, do quite well.

-Cherry

P.S. Note that the Hirdman is bugged - he's supposed to wear Chain, like the other heavy Jotun units.
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