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January 20th, 2004, 10:37 AM
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Newbie question on communion
Communion. I lined up my 12 Starspawn and they all cast communion slave. Then my big lad, with the starshine cap, case communion master. I could not see any difference.
Can some one point me in the right direction to see the effects of this spell? I would like to play with it and try some things out.
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January 20th, 2004, 11:11 AM
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Re: Newbie question on communion
Quote:
Originally posted by Saxon:
Communion. I lined up my 12 Starspawn and they all cast communion slave. Then my big lad, with the starshine cap, case communion master. I could not see any difference.
Can some one point me in the right direction to see the effects of this spell? I would like to play with it and try some things out.
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Assuming your master was astral-3, with the cap and 2^n slaves he should now be able to cast 3+1+n level astral spells. You have to cast such a spell to see a difference.
With R'lyeh, you could try to start with Poison Ward to dispatch all these tritons more easily. Try with a nature-1 mage or priest master and 2 slaves (preferably Starchilds), and don't forget to give nature gems to the master.
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January 21st, 2004, 02:49 AM
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Re: Newbie question on communion
Sorry if I am being thick, but I can not script spells he can not cast before he gets the level boost. Is there a trick to that?
Also, is there no way to see that his level has gone up? When power of the spheres is cast I see his level go up.
I know he should be able to cast more spells but he does not seem to do so. In fact, he keeps casting body ethererel over and over! He cast quickness and then cast body ethererel twice in the same turn. As that was the first spell he was scripted to do, it was the second and third castings...
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January 20th, 2004, 03:48 PM
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Re: Newbie question on communion
Quote:
Originally posted by Saxon:
Sorry if I am being thick,
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My own fault, I should have been more precise.
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but I can not script spells he can not cast before he gets the level boost. Is there a trick to that?
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Have you only tried? You _can_ script the greyed-out spells your mage shouldn't normally be able to cast, as long as they're listed in the popup spell menu. Just make sure to power-up before (thru communion, or other booster spells or items).
Quote:
Also, is there no way to see that his level has gone up?
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You can't. Probably an oversight.
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I know he should be able to cast more spells but he does not seem to do so.
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Yep, sometimes mages seem to disobey your orders while they have the levels and gems they need to cast the spell you scripted them for. But from what I've seen it happens as often without communion than with it.
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January 20th, 2004, 06:27 PM
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Re: Newbie question on communion
Try a spell that visibly scales with caster power, like Orb Lightning, if you want to confirm it's working.
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January 21st, 2004, 06:08 AM
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Re: Newbie question on communion
Hmm, I think I have figured out part of the problem. The particular game was going well and I was beating the AI like a drum. I had never found a library, so my research was weak. As such, when I cast communion, it probably worked, but I had no higher level spells to cast! Nagot, it was your comment on the greyed out spells that made me realize this, thanks. I think this is also why he was casting spells over and over, he just did not have a big menu to choose from.
As for knowing if the power level has gone up, I guess it is just an oversight, something that might be able to be fixed in another patch.
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